replicant-frameworks_native/opengl
Mathias Agopian f0480de374 fix crash when validating an invalid EGL objects
the code that validated EGL objects dereferenced the object
to access its EGLDisplay -- needed for validation (!).
This was wrong for two reasons, first we dereferenced the object
before validating it (potentially leading to a crash), secondly
we didn't validate that the object existed in the right EGLDisplay.

We now use the EGLDisplay passed by the user API.

Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
2011-11-14 17:40:21 -08:00
..
include EGL: add the ANDROID suffix to the blob cache ext 2011-11-11 13:17:03 -08:00
libagl implement EGL_TEXTURE_EXTERNAL_OES in libagl 2011-08-18 16:26:21 -07:00
libagl2
libs fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
specs EGL: add the ANDROID suffix to the blob cache ext 2011-11-11 13:17:03 -08:00
tests EGL: implement loading and saving the cache 2011-11-08 15:54:36 -08:00
tools/glgen