replicant-frameworks_native/opengl/libs/EGL
Jamie Gennis 98c6383580 EGL: implement loading and saving the cache
This change adds support for saving and loading the contents of the EGL
cache.  It also adds some simple tests for the EGL cache.

Change-Id: I18e5e789e0897a0783d29d1c1e64d26de2dd44c4
2011-11-08 15:54:36 -08:00
..
egl_cache.cpp EGL: implement loading and saving the cache 2011-11-08 15:54:36 -08:00
egl_cache.h EGL: implement loading and saving the cache 2011-11-08 15:54:36 -08:00
egl_display.cpp EGL: use an in-memory the blob cache 2011-11-07 10:48:42 -08:00
egl_display.h EGL: implement loading and saving the cache 2011-11-08 15:54:36 -08:00
egl_entries.in Add (support for) EGL_NV_system_time extension. 2011-09-13 16:44:22 -07:00
egl_object.cpp
egl_object.h cleanup: fix typos in logs 2011-09-16 11:56:40 -07:00
egl_tls.cpp don't log EGL errors due to unimplemented proprietary extensions 2011-10-05 19:15:32 -07:00
egl_tls.h don't log EGL errors due to unimplemented proprietary extensions 2011-10-05 19:15:32 -07:00
egl.cpp add an option to EGL to dump stack traces on errors 2011-09-06 18:06:04 -07:00
eglApi.cpp EGL: Add stubs for EGL_ANDROID_blob_cache 2011-11-04 15:01:51 -07:00
egldefs.h
getProcAddress.cpp
Loader.cpp opengl: EGL: special case for GLES emulation 2011-09-02 15:41:13 +02:00
Loader.h
trace.cpp