replicant-frameworks_native/services/surfaceflinger/RenderEngine
Jesse Hall 524672571f am 03691218: am e5f7bf74: am b6c21004: Merge "Implement per-display EGLConfig and configless EGLContext"
* commit '03691218ada2fb7e084ad4ae7ddd54f9b28d5611':
  Implement per-display EGLConfig and configless EGLContext
2014-01-03 18:36:29 +00:00
..
Description.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
Description.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES10RenderEngine.cpp
GLES10RenderEngine.h
GLES11RenderEngine.cpp Use black for blackout layer 2013-10-11 11:16:03 -07:00
GLES11RenderEngine.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES20RenderEngine.cpp Use black for blackout layer 2013-10-11 11:16:03 -07:00
GLES20RenderEngine.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLExtensions.cpp
GLExtensions.h
Mesh.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Mesh.h color blindness enhancement 2013-09-04 22:11:15 -07:00
Program.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
Program.h color blindness enhancement 2013-09-04 22:11:15 -07:00
ProgramCache.cpp Simplify color adjustment using homogeneous coordinates 2013-10-03 16:40:52 -07:00
ProgramCache.h color blindness enhancement 2013-09-04 22:11:15 -07:00
RenderEngine.cpp Implement per-display EGLConfig and configless EGLContext 2013-12-23 21:53:39 -08:00
RenderEngine.h Implement per-display EGLConfig and configless EGLContext 2013-12-23 21:53:39 -08:00
Texture.cpp switch to use mat4 2013-08-26 20:42:07 -07:00
Texture.h switch to use mat4 2013-08-26 20:42:07 -07:00