replicant-frameworks_native/services/surfaceflinger/DisplayHardware
Dan Stoza 7143316af2 Fix virtual display nesting
This fixes the cycling rendering loop caused by nesting virtual
displays by preventing them from recomposing if their contents
haven't changed.

Bug: 12101046
Change-Id: I600365c0fd5d3ad93e04295d26cf9de177ffc79b
2014-02-04 16:46:54 -08:00
..
DisplaySurface.h Fix virtual display nesting 2014-02-04 16:46:54 -08:00
FloatRect.h
FramebufferSurface.cpp Fix virtual display nesting 2014-02-04 16:46:54 -08:00
FramebufferSurface.h Fix virtual display nesting 2014-02-04 16:46:54 -08:00
HWComposer.cpp am 03691218: am e5f7bf74: am b6c21004: Merge "Implement per-display EGLConfig and configless EGLContext" 2014-01-03 18:36:29 +00:00
HWComposer.h handle several vsync signal correctly 2013-08-21 17:45:46 -07:00
PowerHAL.cpp
PowerHAL.h
VirtualDisplaySurface.cpp Fix virtual display nesting 2014-02-04 16:46:54 -08:00
VirtualDisplaySurface.h Fix virtual display nesting 2014-02-04 16:46:54 -08:00