c397360883
we used to have a visibleRegion object per layer, but now it's per screen; so at somepoint the code got changed to calculate the per-screen visible region on the stack and that's what got passed to HWC. we're now setting the visibleRegionScreen at each frame and freeing at after the HWC set() call. We use the underlaying SharedBuffer so that in most cases we don't have to allocate, free or copy memory around. Bug: 7089478 Change-Id: I24fa556c76613a225d9fe7a6c6b727bb476144d8
298 lines
9.0 KiB
C++
298 lines
9.0 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SF_HWCOMPOSER_H
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#define ANDROID_SF_HWCOMPOSER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <hardware/hwcomposer_defs.h>
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#include <utils/Condition.h>
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#include <utils/Mutex.h>
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#include <utils/StrongPointer.h>
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#include <utils/Thread.h>
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#include <utils/Timers.h>
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#include <utils/Vector.h>
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#include <utils/BitSet.h>
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extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
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const struct timespec *request,
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struct timespec *remain);
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struct hwc_composer_device_1;
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struct hwc_display_contents_1;
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struct hwc_procs;
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struct framebuffer_device_t;
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namespace android {
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// ---------------------------------------------------------------------------
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class GraphicBuffer;
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class LayerBase;
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class Region;
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class String8;
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class SurfaceFlinger;
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class HWComposer
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{
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public:
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class EventHandler {
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friend class HWComposer;
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virtual void onVSyncReceived(int disp, nsecs_t timestamp) = 0;
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protected:
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virtual ~EventHandler() {}
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};
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enum {
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MAX_DISPLAYS = HWC_NUM_DISPLAY_TYPES + 1
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};
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HWComposer(
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const sp<SurfaceFlinger>& flinger,
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EventHandler& handler,
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framebuffer_device_t const* fbDev);
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~HWComposer();
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status_t initCheck() const;
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// returns a display ID starting at MAX_DISPLAYS, this ID
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// is to be used with createWorkList (and all other
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// methods requiring an ID below).
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// IDs below MAX_DISPLAY are pre-defined and therefore are always valid.
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// returns a negative error code if an ID cannot be allocated
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int32_t allocateDisplayId();
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// recycles the given ID and frees the associated worklist.
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// IDs below MAX_DISPLAYS are not recycled
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status_t freeDisplayId(int32_t id);
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// Asks the HAL what it can do
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status_t prepare();
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// commits the list
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status_t commit();
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// release hardware resources and blank screen
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status_t release() const;
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// acquire hardware resources and unblank screen
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status_t acquire() const;
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// create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
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status_t createWorkList(int32_t id, size_t numLayers);
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// does this display have layers handled by HWC
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bool hasHwcComposition(int32_t id) const;
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// does this display have layers handled by GLES
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bool hasGlesComposition(int32_t id) const;
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// needed forward declarations
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class LayerListIterator;
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/*
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* Interface to hardware composer's layers functionality.
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* This abstracts the HAL interface to layers which can evolve in
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* incompatible ways from one release to another.
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* The idea is that we could extend this interface as we add
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* features to h/w composer.
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*/
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class HWCLayerInterface {
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protected:
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virtual ~HWCLayerInterface() { }
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public:
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virtual int32_t getCompositionType() const = 0;
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virtual uint32_t getHints() const = 0;
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virtual int getAndResetReleaseFenceFd() = 0;
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virtual void setDefaultState() = 0;
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virtual void setSkip(bool skip) = 0;
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virtual void setBlending(uint32_t blending) = 0;
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virtual void setTransform(uint32_t transform) = 0;
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virtual void setFrame(const Rect& frame) = 0;
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virtual void setCrop(const Rect& crop) = 0;
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virtual void setVisibleRegionScreen(const Region& reg) = 0;
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virtual void setBuffer(const sp<GraphicBuffer>& buffer) = 0;
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virtual void setAcquireFenceFd(int fenceFd) = 0;
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virtual void onDisplayed() = 0;
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};
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/*
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* Interface used to implement an iterator to a list
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* of HWCLayer.
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*/
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class HWCLayer : public HWCLayerInterface {
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friend class LayerListIterator;
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// select the layer at the given index
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virtual status_t setLayer(size_t index) = 0;
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virtual HWCLayer* dup() = 0;
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static HWCLayer* copy(HWCLayer *rhs) {
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return rhs ? rhs->dup() : NULL;
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}
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protected:
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virtual ~HWCLayer() { }
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};
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/*
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* Iterator through a HWCLayer list.
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* This behaves more or less like a forward iterator.
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*/
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class LayerListIterator {
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friend struct HWComposer;
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HWCLayer* const mLayerList;
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size_t mIndex;
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LayerListIterator() : mLayerList(NULL), mIndex(0) { }
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LayerListIterator(HWCLayer* layer, size_t index)
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: mLayerList(layer), mIndex(index) { }
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// we don't allow assignment, because we don't need it for now
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LayerListIterator& operator = (const LayerListIterator& rhs);
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public:
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// copy operators
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LayerListIterator(const LayerListIterator& rhs)
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: mLayerList(HWCLayer::copy(rhs.mLayerList)), mIndex(rhs.mIndex) {
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}
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~LayerListIterator() { delete mLayerList; }
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// pre-increment
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LayerListIterator& operator++() {
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mLayerList->setLayer(++mIndex);
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return *this;
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}
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// dereference
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HWCLayerInterface& operator * () { return *mLayerList; }
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HWCLayerInterface* operator -> () { return mLayerList; }
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// comparison
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bool operator == (const LayerListIterator& rhs) const {
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return mIndex == rhs.mIndex;
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}
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bool operator != (const LayerListIterator& rhs) const {
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return !operator==(rhs);
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}
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};
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// Returns an iterator to the beginning of the layer list
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LayerListIterator begin(int32_t id);
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// Returns an iterator to the end of the layer list
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LayerListIterator end(int32_t id);
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// Events handling ---------------------------------------------------------
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enum {
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EVENT_VSYNC = HWC_EVENT_VSYNC
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};
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void eventControl(int event, int enabled);
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nsecs_t getRefreshPeriod() const;
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nsecs_t getRefreshTimestamp() const;
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float getDpiX() const;
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float getDpiY() const;
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// this class is only used to fake the VSync event on systems that don't
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// have it.
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class VSyncThread : public Thread {
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HWComposer& mHwc;
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mutable Mutex mLock;
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Condition mCondition;
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bool mEnabled;
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mutable nsecs_t mNextFakeVSync;
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nsecs_t mRefreshPeriod;
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virtual void onFirstRef();
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virtual bool threadLoop();
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public:
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VSyncThread(HWComposer& hwc);
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void setEnabled(bool enabled);
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};
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friend class VSyncThread;
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// for debugging ----------------------------------------------------------
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void dump(String8& out, char* scratch, size_t SIZE,
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const Vector< sp<LayerBase> >& visibleLayersSortedByZ) const;
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private:
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LayerListIterator getLayerIterator(int32_t id, size_t index);
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size_t getNumLayers(int32_t id) const;
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struct cb_context;
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static void hook_invalidate(const struct hwc_procs* procs);
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static void hook_vsync(const struct hwc_procs* procs, int disp,
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int64_t timestamp);
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static void hook_hotplug(const struct hwc_procs* procs, int disp,
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int connected);
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inline void invalidate();
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inline void vsync(int disp, int64_t timestamp);
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inline void hotplug(int disp, int connected);
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void queryDisplayProperties(int disp);
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struct DisplayData {
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DisplayData() : xdpi(0), ydpi(0), refresh(0),
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hasFbComp(false), hasOvComp(false),
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capacity(0), list(NULL) { }
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~DisplayData() {
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free(list);
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}
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float xdpi;
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float ydpi;
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nsecs_t refresh;
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bool hasFbComp;
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bool hasOvComp;
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size_t capacity;
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hwc_display_contents_1* list;
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};
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sp<SurfaceFlinger> mFlinger;
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hw_module_t const* mModule;
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struct hwc_composer_device_1* mHwc;
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// invariant: mLists[0] != NULL iff mHwc != NULL
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// mLists[i>0] can be NULL. that display is to be ignored
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struct hwc_display_contents_1* mLists[MAX_DISPLAYS];
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DisplayData mDisplayData[MAX_DISPLAYS];
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size_t mNumDisplays;
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cb_context* mCBContext;
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EventHandler& mEventHandler;
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size_t mVSyncCount;
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sp<VSyncThread> mVSyncThread;
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bool mDebugForceFakeVSync;
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BitSet32 mAllocatedDisplayIDs;
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// protected by mLock
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mutable Mutex mLock;
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mutable nsecs_t mLastHwVSync;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SF_HWCOMPOSER_H
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