replicant-frameworks_native/include/ui
2010-02-16 17:33:37 -08:00
..
egl really be more friendly with C 2009-08-17 12:33:20 -07:00
android_native_buffer.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h added EGLUtils::strerror 2009-08-07 16:37:21 -07:00
EventHub.h EventHub: pass the name of each input device up to Java 2009-08-06 14:52:13 -07:00
FramebufferNativeWindow.h Android side of the fix for [2121211] Sholes has stutter during animations 2009-09-17 16:18:16 -07:00
GraphicBuffer.h fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video 2009-11-02 17:48:33 -08:00
GraphicBufferAllocator.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
GraphicBufferMapper.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h
Overlay.h Adding resizeInput and setAttributes for overlay 2009-07-29 17:53:38 -07:00
PixelFormat.h get rid off the YUV formats at the libui layer 2010-02-16 17:33:37 -08:00
Point.h
Rect.h
Region.h Region::makeBoundsSelf() efficiently turns a region to its bounds 2009-06-29 18:46:37 -07:00