34a09ba1ef
Commit 8630320
moved the eglSwapBuffers fallback (for devices with no
HWC implementation) from DisplayHardware to HWComposer. But HWComposer
only knows about the framebuffer EGL display and surface handles if
there is a HWC, so it was always passing bogus handles.
This change moves the eglSwapBuffers fallback up to SurfaceFlinger,
which has access to the framebuffer EGL handles.
Bug: 6886613
Change-Id: Iad3f5ff7c90ee48d7053999e6a4548d6794b6ebd
438 lines
15 KiB
C++
438 lines
15 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SURFACE_FLINGER_H
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#define ANDROID_SURFACE_FLINGER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <cutils/compiler.h>
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#include <utils/Atomic.h>
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#include <utils/Errors.h>
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#include <utils/KeyedVector.h>
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#include <utils/RefBase.h>
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#include <utils/SortedVector.h>
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#include <utils/threads.h>
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#include <binder/BinderService.h>
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#include <binder/IMemory.h>
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#include <ui/PixelFormat.h>
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#include <gui/IGraphicBufferAlloc.h>
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#include <gui/ISurfaceComposer.h>
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#include <gui/ISurfaceComposerClient.h>
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#include <hardware/hwcomposer_defs.h>
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#include <private/gui/LayerState.h>
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#include "Barrier.h"
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#include "MessageQueue.h"
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#include "DisplayHardware/HWComposer.h"
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namespace android {
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// ---------------------------------------------------------------------------
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class Client;
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class DisplayEventConnection;
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class DisplayHardware;
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class EventThread;
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class Layer;
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class LayerBase;
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class LayerBaseClient;
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class LayerDim;
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class LayerScreenshot;
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class SurfaceTextureClient;
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// ---------------------------------------------------------------------------
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class GraphicBufferAlloc : public BnGraphicBufferAlloc {
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public:
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GraphicBufferAlloc();
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virtual ~GraphicBufferAlloc();
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virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
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PixelFormat format, uint32_t usage, status_t* error);
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};
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// ---------------------------------------------------------------------------
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enum {
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eTransactionNeeded = 0x01, eTraversalNeeded = 0x02
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};
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class SurfaceFlinger : public BinderService<SurfaceFlinger>,
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public BnSurfaceComposer,
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private IBinder::DeathRecipient,
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private Thread,
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private HWComposer::EventHandler
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{
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public:
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static char const* getServiceName() {
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return "SurfaceFlinger";
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}
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SurfaceFlinger();
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enum {
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EVENT_VSYNC = HWC_EVENT_VSYNC
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};
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// post an asynchronous message to the main thread
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status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
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uint32_t flags = 0);
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// post a synchronous message to the main thread
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status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
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uint32_t flags = 0);
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// force full composition on all displays
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void repaintEverything();
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// renders content on given display to a texture. thread-safe version.
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status_t renderScreenToTexture(DisplayID dpy, GLuint* textureName,
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GLfloat* uOut, GLfloat* vOut);
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// renders content on given display to a texture, w/o acquiring main lock
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status_t renderScreenToTextureLocked(DisplayID dpy, GLuint* textureName,
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GLfloat* uOut, GLfloat* vOut);
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// returns the default Display
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const DisplayHardware& getDefaultDisplayHardware() const {
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return getDisplayHardware(0);
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}
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// utility function to delete a texture on the main thread
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void deleteTextureAsync(GLuint texture);
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// enable/disable h/w composer event
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// TODO: this should be made accessible only to EventThread
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void eventControl(int event, int enabled);
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// called on the main thread by MessageQueue when an internal message
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// is received
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// TODO: this should be made accessible only to MessageQueue
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void onMessageReceived(int32_t what);
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private:
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friend class Client;
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friend class DisplayEventConnection;
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friend class LayerBase;
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friend class LayerBaseClient;
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friend class Layer;
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// We're reference counted, never destroy SurfaceFlinger directly
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virtual ~SurfaceFlinger();
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/* ------------------------------------------------------------------------
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* Internal data structures
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*/
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class LayerVector : public SortedVector<sp<LayerBase> > {
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public:
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LayerVector();
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LayerVector(const LayerVector& rhs);
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virtual int do_compare(const void* lhs, const void* rhs) const;
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};
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struct State {
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State();
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LayerVector layersSortedByZ;
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uint8_t orientation;
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uint8_t orientationFlags;
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};
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/* ------------------------------------------------------------------------
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* IBinder interface
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*/
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virtual status_t onTransact(uint32_t code, const Parcel& data,
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Parcel* reply, uint32_t flags);
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virtual status_t dump(int fd, const Vector<String16>& args);
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/* ------------------------------------------------------------------------
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* ISurfaceComposer interface
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*/
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virtual sp<ISurfaceComposerClient> createConnection();
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virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
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virtual void bootFinished();
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virtual void setTransactionState(const Vector<ComposerState>& state,
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const Vector<DisplayState>& displays, uint32_t flags);
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virtual bool authenticateSurfaceTexture(
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const sp<ISurfaceTexture>& surface) const;
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virtual sp<IDisplayEventConnection> createDisplayEventConnection();
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virtual status_t captureScreen(DisplayID dpy, sp<IMemoryHeap>* heap,
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uint32_t* width, uint32_t* height, PixelFormat* format,
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uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
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uint32_t maxLayerZ);
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virtual status_t turnElectronBeamOff(int32_t mode);
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virtual status_t turnElectronBeamOn(int32_t mode);
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// called when screen needs to turn off
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virtual void blank();
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// called when screen is turning back on
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virtual void unblank();
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virtual status_t getDisplayInfo(DisplayID dpy, DisplayInfo* info);
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virtual void connectDisplay(const sp<ISurfaceTexture> display);
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/* ------------------------------------------------------------------------
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* DeathRecipient interface
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*/
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virtual void binderDied(const wp<IBinder>& who);
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/* ------------------------------------------------------------------------
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* Thread interface
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*/
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virtual bool threadLoop();
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virtual status_t readyToRun();
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virtual void onFirstRef();
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/* ------------------------------------------------------------------------
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* HWComposer::EventHandler interface
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*/
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virtual void onVSyncReceived(int dpy, nsecs_t timestamp);
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/* ------------------------------------------------------------------------
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* Message handling
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*/
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void waitForEvent();
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void signalTransaction();
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void signalLayerUpdate();
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void signalRefresh();
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// called on the main thread in response to screenReleased()
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void onScreenReleased();
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// called on the main thread in response to screenAcquired()
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void onScreenAcquired();
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void handleMessageTransaction();
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void handleMessageInvalidate();
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void handleMessageRefresh();
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Region handleTransaction(uint32_t transactionFlags);
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Region handleTransactionLocked(uint32_t transactionFlags);
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/* handlePageFilp: this is were we latch a new buffer
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* if available and compute the dirty region.
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* The return value is the dirty region expressed in the
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* window manager's coordinate space (or the layer's state
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* space, which is the same thing), in particular the dirty
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* region is independent from a specific display's orientation.
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*/
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Region handlePageFlip();
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void handleRefresh();
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void handleWorkList(const DisplayHardware& hw);
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void handleRepaint(const DisplayHardware& hw);
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/* ------------------------------------------------------------------------
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* Transactions
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*/
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uint32_t getTransactionFlags(uint32_t flags);
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uint32_t peekTransactionFlags(uint32_t flags);
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uint32_t setTransactionFlags(uint32_t flags);
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void commitTransaction();
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uint32_t setClientStateLocked(const sp<Client>& client,
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const layer_state_t& s);
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/* ------------------------------------------------------------------------
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* Layer management
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*/
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sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params,
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const String8& name, const sp<Client>& client, DisplayID display,
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uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
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sp<Layer> createNormalLayer(const sp<Client>& client, DisplayID display,
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uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format);
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sp<LayerDim> createDimLayer(const sp<Client>& client, DisplayID display,
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uint32_t w, uint32_t h, uint32_t flags);
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sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client,
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DisplayID display, uint32_t w, uint32_t h, uint32_t flags);
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// called in response to the window-manager calling
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// ISurfaceComposerClient::destroySurface()
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// The specified layer is first placed in a purgatory list
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// until all references from the client are released.
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status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid);
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// called when all clients have released all their references to
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// this layer meaning it is entirely safe to destroy all
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// resources associated to this layer.
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status_t onLayerDestroyed(const wp<LayerBaseClient>& layer);
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// remove a layer from SurfaceFlinger immediately
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status_t removeLayer(const sp<LayerBase>& layer);
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// add a layer to SurfaceFlinger
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ssize_t addClientLayer(const sp<Client>& client,
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const sp<LayerBaseClient>& lbc);
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status_t removeLayer_l(const sp<LayerBase>& layer);
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status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
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/* ------------------------------------------------------------------------
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* Boot animation, on/off animations and screen capture
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*/
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void startBootAnim();
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status_t captureScreenImplLocked(DisplayID dpy, sp<IMemoryHeap>* heap,
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uint32_t* width, uint32_t* height, PixelFormat* format,
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uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
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uint32_t maxLayerZ);
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status_t turnElectronBeamOffImplLocked(int32_t mode);
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status_t turnElectronBeamOnImplLocked(int32_t mode);
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status_t electronBeamOffAnimationImplLocked();
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status_t electronBeamOnAnimationImplLocked();
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/* ------------------------------------------------------------------------
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* EGL
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*/
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static status_t selectConfigForPixelFormat(EGLDisplay dpy,
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EGLint const* attrs, PixelFormat format, EGLConfig* outConfig);
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static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
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static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
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void initializeGL(EGLDisplay display, EGLSurface surface);
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uint32_t getMaxTextureSize() const;
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uint32_t getMaxViewportDims() const;
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/* ------------------------------------------------------------------------
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* Display management
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*/
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const DisplayHardware& getDisplayHardware(DisplayID dpy) const {
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return *mDisplayHardwares[dpy];
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}
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/* ------------------------------------------------------------------------
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* H/W composer
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*/
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HWComposer& getHwComposer() const { return *mHwc; }
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/* ------------------------------------------------------------------------
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* Compositing
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*/
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void invalidateHwcGeometry();
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void computeVisibleRegions(const LayerVector& currentLayers,
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Region& dirtyRegion, Region& wormholeRegion);
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void postFramebuffer();
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void setupHardwareComposer(const DisplayHardware& hw);
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void composeSurfaces(const DisplayHardware& hw, const Region& dirty);
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void setInvalidateRegion(const Region& reg);
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Region getAndClearInvalidateRegion();
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void drawWormhole() const;
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GLuint getProtectedTexName() const {
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return mProtectedTexName;
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}
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/* ------------------------------------------------------------------------
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* Debugging & dumpsys
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*/
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void debugFlashRegions(const DisplayHardware& hw);
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void listLayersLocked(const Vector<String16>& args, size_t& index,
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String8& result, char* buffer, size_t SIZE) const;
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void dumpStatsLocked(const Vector<String16>& args, size_t& index,
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String8& result, char* buffer, size_t SIZE) const;
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void clearStatsLocked(const Vector<String16>& args, size_t& index,
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String8& result, char* buffer, size_t SIZE) const;
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void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
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/* ------------------------------------------------------------------------
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* Attributes
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*/
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// access must be protected by mStateLock
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mutable Mutex mStateLock;
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State mCurrentState;
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volatile int32_t mTransactionFlags;
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Condition mTransactionCV;
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SortedVector<sp<LayerBase> > mLayerPurgatory;
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bool mTransationPending;
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Vector<sp<LayerBase> > mLayersPendingRemoval;
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// protected by mStateLock (but we could use another lock)
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DisplayHardware* mDisplayHardwares[1];
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bool mLayersRemoved;
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// access must be protected by mInvalidateLock
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mutable Mutex mInvalidateLock;
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Region mInvalidateRegion;
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// constant members (no synchronization needed for access)
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HWComposer* mHwc;
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GLuint mWormholeTexName;
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GLuint mProtectedTexName;
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nsecs_t mBootTime;
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sp<EventThread> mEventThread;
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GLint mMaxViewportDims[2];
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GLint mMaxTextureSize;
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EGLContext mEGLContext;
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EGLConfig mEGLConfig;
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EGLDisplay mEGLDisplay;
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// Can only accessed from the main thread, these members
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// don't need synchronization
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State mDrawingState;
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Region mDirtyRegion;
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Region mDirtyRegionRemovedLayer;
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Region mSwapRegion;
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Region mWormholeRegion;
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bool mVisibleRegionsDirty;
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bool mHwWorkListDirty;
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int32_t mElectronBeamAnimationMode;
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// don't use a lock for these, we don't care
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int mDebugRegion;
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int mDebugDDMS;
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int mDebugDisableHWC;
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int mDebugDisableTransformHint;
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volatile nsecs_t mDebugInSwapBuffers;
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nsecs_t mLastSwapBufferTime;
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volatile nsecs_t mDebugInTransaction;
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nsecs_t mLastTransactionTime;
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bool mBootFinished;
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// these are thread safe
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mutable MessageQueue mEventQueue;
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mutable Barrier mReadyToRunBarrier;
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// protected by mDestroyedLayerLock;
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mutable Mutex mDestroyedLayerLock;
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Vector<LayerBase const *> mDestroyedLayers;
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/* ------------------------------------------------------------------------
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* Feature prototyping
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*/
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EGLSurface getExternalDisplaySurface() const;
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sp<SurfaceTextureClient> mExternalDisplayNativeWindow;
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EGLSurface mExternalDisplaySurface;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SURFACE_FLINGER_H
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