8c39282e31
Reportedly Mali and PowerVR GPUs are crashing when setting handle to NULL So we will set a flag for the devices that might need this aswell Set BOARD_EGL_NEEDS_HANDLE_VALUE=true in BoardConfig.mk to use Change-Id: I6c967f62dc6adced7583d7b2045d11cf5b25fc80
76 lines
2.1 KiB
Makefile
76 lines
2.1 KiB
Makefile
# Copyright (C) 2010 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_CLANG := true
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LOCAL_CPPFLAGS := -std=c++1y -Weverything -Werror
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# The static constructors and destructors in this library have not been noted to
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# introduce significant overheads
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LOCAL_CPPFLAGS += -Wno-exit-time-destructors
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LOCAL_CPPFLAGS += -Wno-global-constructors
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# We only care about compiling as C++14
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LOCAL_CPPFLAGS += -Wno-c++98-compat-pedantic
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# We use four-character constants for the GraphicBuffer header, and don't care
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# that they're non-portable as long as they're consistent within one execution
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LOCAL_CPPFLAGS += -Wno-four-char-constants
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# Don't warn about struct padding
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LOCAL_CPPFLAGS += -Wno-padded
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LOCAL_SRC_FILES := \
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Fence.cpp \
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FramebufferNativeWindow.cpp \
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FrameStats.cpp \
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GraphicBuffer.cpp \
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GraphicBufferAllocator.cpp \
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GraphicBufferMapper.cpp \
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PixelFormat.cpp \
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Rect.cpp \
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Region.cpp \
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UiConfig.cpp
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libhardware \
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libsync \
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libutils \
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liblog
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ifneq ($(BOARD_FRAMEBUFFER_FORCE_FORMAT),)
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LOCAL_CFLAGS += -DFRAMEBUFFER_FORCE_FORMAT=$(BOARD_FRAMEBUFFER_FORCE_FORMAT)
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endif
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ifeq ($(BOARD_EGL_NEEDS_HANDLE_VALUE),true)
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LOCAL_CFLAGS += -DEGL_NEEDS_HANDLE
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endif
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LOCAL_MODULE := libui
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include $(BUILD_SHARED_LIBRARY)
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# Include subdirectory makefiles
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# ============================================================
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# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
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# team really wants is to build the stuff defined by this makefile.
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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