replicant-frameworks_native/opengl/libagl
Martin Storsjo d5b1cda91e libagl: Transform the vertex if using eye space lighting with point lights
This fixes lighting when using point lights, when eye space
lighting is used (which is the default).

Change-Id: I0cd0d2329893d6b5f8af3b1e595274c2076fc322
2012-07-12 16:59:20 +03:00
..
Android.mk
array.cpp
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
dxt.cpp
dxt.h
egl.cpp
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp libagl: Transform the vertex if using eye space lighting with point lights 2012-07-12 16:59:20 +03:00
light.h
matrix.cpp
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp
state.h
texture.cpp
texture.h
TextureObjectManager.cpp
TextureObjectManager.h
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h