replicant-frameworks_native/libs/ui
2009-09-17 01:35:28 -07:00
..
tests
Android.mk Fix sim-eng build. 2009-09-09 08:02:54 -07:00
BufferMapper.cpp Fix a debug statement in BufferMapper 2009-07-30 12:24:41 -07:00
Camera.cpp Fix 2083478: Camera needs an auto-focus cancel API 2009-09-15 18:29:03 +08:00
CameraParameters.cpp
EGLUtils.cpp added EGLUtils::strerror 2009-08-07 16:37:21 -07:00
EventHub.cpp Work on issue #2079167: Flickering issue across multiple UI 2009-09-02 17:20:25 -07:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
ICamera.cpp Fix 2083478: Camera needs an auto-focus cancel API 2009-09-15 18:29:03 +08:00
ICameraClient.cpp
ICameraService.cpp
IOverlay.cpp
ISurface.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
ISurfaceComposer.cpp
ISurfaceFlingerClient.cpp fix a bug that caused the PixelFormat viewed by Surface to be wrong. 2009-08-19 17:46:26 -07:00
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
LayerState.cpp
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp Adding resizeInput and setAttributes for overlay 2009-07-29 17:53:38 -07:00
PixelFormat.cpp
Rect.cpp
Region.cpp
SharedBufferStack.cpp add basic time stats for surfaces lock time 2009-09-17 01:35:28 -07:00
Surface.cpp fix [2122448] android_native_window_t::setUsage() only reallocates the first buffer 2009-09-15 19:21:31 -07:00
SurfaceBuffer.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
SurfaceComposerClient.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
SurfaceFlingerSynchro.cpp