replicant-frameworks_native/services/surfaceflinger/ExSurfaceFlinger/ExLayer.h
feifanz 537364c722 SF: Add support to draw S3D framebuffer target
Add support to draw S3D framebuffer target in case HWC driver
can not handle due to resource or capability issue.

Change-Id: I536fa4a03e246d51891045b692d5dc5be88f2adf
CRs-fixed: 999055
2016-07-31 14:15:30 -07:00

101 lines
3.7 KiB
C++

/* Copyright (c) 2015, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of The Linux Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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*/
#ifndef ANDROID_EX_LAYER_H
#define ANDROID_EX_LAYER_H
#include <stdint.h>
#include <sys/types.h>
#include <cutils/properties.h>
#include <Layer.h>
#include "ExSurfaceFlinger.h"
namespace android {
class ExSurfaceFlinger;
class ExLayer : public Layer
{
public:
#ifdef QTI_BSP
enum {
/*
* HWC S3D_MODE is set by HWC driver to indicate that HWC driver can not support
* S3D standalone, need surfaceflinger help to draw layers twice to construct
* S3D framebuffer target.
*/
HWC_S3DMODE_NONE = 0x00000000,
HWC_S3DMODE_LR = 0x00000001,
HWC_S3DMODE_RL = 0x00000002,
HWC_S3DMODE_TB = 0x00000003,
HWC_S3DMODE_FP = 0x00000004,
HWC_S3DMODE_MAX = 0x00000005,
};
#endif
ExLayer(SurfaceFlinger* flinger, const sp<Client>& client,
const String8& name, uint32_t w, uint32_t h, uint32_t flags);
virtual ~ExLayer();
virtual bool isExtOnly() const;
virtual bool isIntOnly() const;
virtual bool isSecureDisplay() const;
virtual bool isYuvLayer() const;
virtual void setPosition(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer, const State& state);
virtual void setAcquiredFenceIfBlit(int &fenceFd,
HWComposer::HWCLayerInterface& layer);
virtual bool canAllowGPUForProtected() const;
#ifdef QTI_BSP
virtual void computeGeometryS3D(const sp<const DisplayDevice>& hw, Mesh& mesh,
Mesh& meshLeftTop, Mesh &meshRightBottom, uint32_t s3d_fmt) const;
#endif
protected:
bool mDebugLogs;
bool isDebug() { return mDebugLogs; }
bool mIsGPUAllowedForProtected;
bool mIsHDMIPrimary;
private:
#ifdef QTI_BSP
// The mesh used to draw the layer in GLES composition mode for s3d left/top
mutable Mesh mMeshLeftTop;
// The mesh used to draw the layer in GLES composition mode for s3d right/bottom
mutable Mesh mMeshRightBottom;
virtual void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
bool useIdentityTransform) const;
};
#endif
}; // namespace android
#endif // ANDROID_EX_LAYER_H