193a8c9334
Change-Id: Ie4b77b55eb306c795b452c59d8ae3383bd2804bc
390 lines
15 KiB
C++
390 lines
15 KiB
C++
/* Copyright (c) 2015, The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of The Linux Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <ui/GraphicBuffer.h>
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#ifdef QTI_BSP
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#include <gralloc_priv.h>
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#include <qdMetaData.h>
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#include <hardware/display_defs.h>
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#endif
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#include "ExLayer.h"
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#include "RenderEngine/RenderEngine.h"
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namespace android {
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/* Calculates the aspect ratio for external display based on the video w/h */
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static Rect getAspectRatio(const sp<const DisplayDevice>& hw,
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const int& srcWidth, const int& srcHeight) {
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Rect outRect;
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int fbWidth = hw->getWidth();
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int fbHeight = hw->getHeight();
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int x , y = 0;
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int w = fbWidth, h = fbHeight;
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if (srcWidth * fbHeight > fbWidth * srcHeight) {
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h = fbWidth * srcHeight / srcWidth;
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w = fbWidth;
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} else if (srcWidth * fbHeight < fbWidth * srcHeight) {
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w = fbHeight * srcWidth / srcHeight;
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h = fbHeight;
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}
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x = (fbWidth - w) / 2;
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y = (fbHeight - h) / 2;
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outRect.left = x;
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outRect.top = y;
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outRect.right = x + w;
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outRect.bottom = y + h;
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return outRect;
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}
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ExLayer::ExLayer(SurfaceFlinger* flinger, const sp<Client>& client,
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const String8& name, uint32_t w, uint32_t h, uint32_t flags)
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#ifdef QTI_BSP
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: Layer(flinger, client, name, w, h, flags),
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mMeshLeftTop(Mesh::TRIANGLE_FAN, 4, 2, 2),
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mMeshRightBottom(Mesh::TRIANGLE_FAN, 4, 2, 2) {
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#else
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: Layer(flinger, client, name, w, h, flags) {
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#endif
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char property[PROPERTY_VALUE_MAX] = {0};
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mDebugLogs = false;
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mIsGPUAllowedForProtected = false;
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mIsHDMIPrimary = false;
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if((property_get("persist.debug.qdframework.logs", property, NULL) > 0) &&
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(!strncmp(property, "1", PROPERTY_VALUE_MAX ) ||
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(!strncasecmp(property,"true", PROPERTY_VALUE_MAX )))) {
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mDebugLogs = true;
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}
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ALOGD_IF(isDebug(),"Creating custom Layer %s",__FUNCTION__);
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if ((property_get("persist.gralloc.cp.level3", property, NULL) > 0) &&
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(atoi(property) == 1)) {
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mIsGPUAllowedForProtected = true;
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}
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if ((property_get("persist.sys.is_hdmi_primary", property, NULL) > 0) &&
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(atoi(property) == 1)) {
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mIsHDMIPrimary = true;
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}
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}
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ExLayer::~ExLayer() {
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}
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bool ExLayer::isExtOnly() const {
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const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
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if (activeBuffer != 0) {
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#ifdef QTI_BSP
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ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer();
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if(buffer) {
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private_handle_t* hnd = static_cast<private_handle_t*>
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(const_cast<native_handle_t*>(buffer->handle));
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/* return true if layer is EXT_ONLY */
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return (hnd && (hnd->flags & private_handle_t::PRIV_FLAGS_EXTERNAL_ONLY));
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}
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#endif
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}
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return false;
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}
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bool ExLayer::isIntOnly() const {
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const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
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if (activeBuffer != 0) {
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#ifdef QTI_BSP
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ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer();
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if(buffer) {
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private_handle_t* hnd = static_cast<private_handle_t*>
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(const_cast<native_handle_t*>(buffer->handle));
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/* return true if layer is INT_ONLY */
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return (hnd && (hnd->flags & private_handle_t::PRIV_FLAGS_INTERNAL_ONLY));
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}
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#endif
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}
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return false;
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}
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bool ExLayer::isSecureDisplay() const {
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const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
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if (activeBuffer != 0) {
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#ifdef QTI_BSP
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ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer();
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if(buffer) {
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private_handle_t* hnd = static_cast<private_handle_t*>
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(const_cast<native_handle_t*>(buffer->handle));
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/* return true if layer is SECURE_DISPLAY */
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return (hnd && (hnd->flags & private_handle_t::PRIV_FLAGS_SECURE_DISPLAY));
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}
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#endif
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}
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return false;
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}
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bool ExLayer::isYuvLayer() const {
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const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
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if(activeBuffer != 0) {
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#ifdef QTI_BSP
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ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer();
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if(buffer) {
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private_handle_t* hnd = static_cast<private_handle_t*>
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(const_cast<native_handle_t*>(buffer->handle));
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/* return true if layer is YUV */
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return (hnd && (hnd->bufferType == BUFFER_TYPE_VIDEO));
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}
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#endif
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}
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return false;
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}
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void ExLayer::setPosition(const sp<const DisplayDevice>& hw,
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HWComposer::HWCLayerInterface& layer, const State& state) {
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/* Set dest_rect to display width and height, if external_only flag
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* for the layer is enabled or if its yuvLayer in extended mode.
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*/
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uint32_t w = hw->getWidth();
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uint32_t h = hw->getHeight();
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bool extendedMode = ExSurfaceFlinger::isExtendedMode();
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if(isExtOnly()) {
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/* Position: fullscreen for ext_only */
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Rect r(0, 0, w, h);
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layer.setFrame(r);
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} else if(hw->getDisplayType() > 0 && (extendedMode && isYuvLayer())) {
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/* Need to position the video full screen on external with aspect ratio */
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Rect r = getAspectRatio(hw, state.active.w, state.active.h);
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layer.setFrame(r);
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}
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return;
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}
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void ExLayer::setAcquiredFenceIfBlit(int &fenceFd,
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HWComposer::HWCLayerInterface& layer) {
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#ifdef QTI_BSP
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if (layer.getCompositionType() == HWC_BLIT) {
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sp<Fence> fence = mSurfaceFlingerConsumer->getCurrentFence();
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if (fence->isValid()) {
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fenceFd = fence->dup();
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if (fenceFd == -1) {
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ALOGW("%s: failed to dup layer fence, skipping sync: %d",
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__FUNCTION__,errno);
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}
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}
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}
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#else
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ALOGD_IF(isDebug(),"Not a BLIT Layer, compType = %d fencefd = %d",
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layer.getCompositionType(), fenceFd);
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#endif
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}
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bool ExLayer::canAllowGPUForProtected() const {
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if(isProtected()) {
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return mIsGPUAllowedForProtected;
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} else {
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return false;
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}
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}
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void ExLayer::drawWithOpenGL(const sp<const DisplayDevice>& hw,
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const Region& /* clip */, bool useIdentityTransform) const {
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const State& s(getDrawingState());
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#if defined(QTI_BSP) && defined(SDM_TARGET)
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uint32_t s3d_fmt = 0;
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private_handle_t *pvt_handle = static_cast<private_handle_t *>
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(const_cast<native_handle_t*>(mActiveBuffer->handle));
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if (pvt_handle != NULL) {
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struct S3DSFRender_t s3dRender;
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getMetaData(pvt_handle, GET_S3D_RENDER, &s3dRender);
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if ((s3dRender.DisplayId == static_cast<uint32_t>(hw->getHwcDisplayId()) ||
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mIsHDMIPrimary) && s3dRender.GpuRender) {
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clearMetaData(pvt_handle, SET_S3D_RENDER);
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s3d_fmt = s3dRender.GpuS3dFormat;
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}
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}
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#endif
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computeGeometry(hw, mMesh, useIdentityTransform);
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/*
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* NOTE: the way we compute the texture coordinates here produces
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* different results than when we take the HWC path -- in the later case
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* the "source crop" is rounded to texel boundaries.
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* This can produce significantly different results when the texture
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* is scaled by a large amount.
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*
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* The GL code below is more logical (imho), and the difference with
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* HWC is due to a limitation of the HWC API to integers -- a question
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* is suspend is whether we should ignore this problem or revert to
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* GL composition when a buffer scaling is applied (maybe with some
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* minimal value)? Or, we could make GL behave like HWC -- but this feel
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* like more of a hack.
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*/
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Rect win(s.active.w, s.active.h);
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if(!s.active.crop.isEmpty()) {
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win = s.active.crop;
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}
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#ifdef QTI_BSP
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win = s.transform.transform(win);
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win.intersect(hw->getViewport(), &win);
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win = s.transform.inverse().transform(win);
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win.intersect(Rect(s.active.w, s.active.h), &win);
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win = reduce(win, s.activeTransparentRegion);
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#else
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win = reduce(win, s.activeTransparentRegion);
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#endif
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float left = float(win.left) / float(s.active.w);
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float top = float(win.top) / float(s.active.h);
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float right = float(win.right) / float(s.active.w);
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float bottom = float(win.bottom) / float(s.active.h);
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// TODO: we probably want to generate the texture coords with the mesh
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// here we assume that we only have 4 vertices
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Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
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texCoords[0] = vec2(left, 1.0f - top);
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texCoords[1] = vec2(left, 1.0f - bottom);
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texCoords[2] = vec2(right, 1.0f - bottom);
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texCoords[3] = vec2(right, 1.0f - top);
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#if defined(QTI_BSP) && defined(SDM_TARGET)
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computeGeometryS3D(hw, mMesh, mMeshLeftTop, mMeshRightBottom, s3d_fmt);
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#endif
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RenderEngine& engine(mFlinger->getRenderEngine());
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engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha);
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#if defined(QTI_BSP) && defined(SDM_TARGET)
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if (s3d_fmt != HWC_S3DMODE_NONE) {
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engine.setScissor(0, 0, hw->getWidth(), hw->getHeight());
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engine.drawMesh(mMeshLeftTop);
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engine.drawMesh(mMeshRightBottom);
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} else {
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#endif
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engine.drawMesh(mMesh);
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#if defined(QTI_BSP) && defined(SDM_TARGET)
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}
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#endif
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engine.disableBlending();
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}
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#ifdef QTI_BSP
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void ExLayer::computeGeometryS3D(const sp<const DisplayDevice>& hw, Mesh& mesh,
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Mesh& meshLeftTop, Mesh &meshRightBottom, uint32_t s3d_fmt) const
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{
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Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
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Mesh::VertexArray<vec2> positionLeftTop(meshLeftTop.getPositionArray<vec2>());
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Mesh::VertexArray<vec2> positionRightBottom(meshRightBottom.getPositionArray<vec2>());
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Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
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Mesh::VertexArray<vec2> texCoordsLeftTop(meshLeftTop.getTexCoordArray<vec2>());
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Mesh::VertexArray<vec2> texCoordsRightBottom(meshRightBottom.getTexCoordArray<vec2>());
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Rect scissor = hw->getBounds();
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if(s3d_fmt == HWC_S3DMODE_NONE) {
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return;
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}
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uint32_t count = mesh.getVertexCount();
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while(count--) {
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positionLeftTop[count] = positionRightBottom[count] = position[count];
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texCoordsLeftTop[count] = texCoordsRightBottom[count] = texCoords[count];
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}
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switch (s3d_fmt) {
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case HWC_S3DMODE_LR:
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case HWC_S3DMODE_RL:
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{
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positionLeftTop[0].x = (position[0].x - scissor.left) / 2.0f + scissor.left;
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positionLeftTop[1].x = (position[1].x - scissor.left) / 2.0f + scissor.left;
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positionLeftTop[2].x = (position[2].x - scissor.left) / 2.0f + scissor.left;
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positionLeftTop[3].x = (position[3].x - scissor.left) / 2.0f + scissor.left;
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positionRightBottom[0].x = positionLeftTop[0].x + scissor.getWidth()/2;
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positionRightBottom[1].x = positionLeftTop[1].x + scissor.getWidth()/2;
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positionRightBottom[2].x = positionLeftTop[2].x + scissor.getWidth()/2;
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positionRightBottom[3].x = positionLeftTop[3].x + scissor.getWidth()/2;
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if(isYuvLayer()) {
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texCoordsLeftTop[0].x = texCoords[0].x / 2.0f;
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texCoordsLeftTop[1].x = texCoords[1].x / 2.0f;
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texCoordsLeftTop[2].x = texCoords[2].x / 2.0f;
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texCoordsLeftTop[3].x = texCoords[3].x / 2.0f;
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texCoordsRightBottom[0].x = texCoordsLeftTop[0].x + 0.5f;
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texCoordsRightBottom[1].x = texCoordsLeftTop[1].x + 0.5f;
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texCoordsRightBottom[2].x = texCoordsLeftTop[2].x + 0.5f;
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texCoordsRightBottom[3].x = texCoordsLeftTop[3].x + 0.5f;
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}
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break;
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}
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case HWC_S3DMODE_TB:
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{
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positionRightBottom[0].y = (position[0].y - scissor.top) / 2.0f + scissor.top;
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positionRightBottom[1].y = (position[1].y - scissor.top) / 2.0f + scissor.top;
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positionRightBottom[2].y = (position[2].y - scissor.top) / 2.0f + scissor.top;
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positionRightBottom[3].y = (position[3].y - scissor.top) / 2.0f + scissor.top;
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positionLeftTop[0].y = positionRightBottom[0].y + scissor.getHeight() / 2.0f;
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positionLeftTop[1].y = positionRightBottom[1].y + scissor.getHeight() / 2.0f;
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positionLeftTop[2].y = positionRightBottom[2].y + scissor.getHeight() / 2.0f;
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positionLeftTop[3].y = positionRightBottom[3].y + scissor.getHeight() / 2.0f;
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positionLeftTop[0].x = positionRightBottom[0].x = position[0].x;
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positionLeftTop[1].x = positionRightBottom[1].x = position[1].x;
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positionLeftTop[2].x = positionRightBottom[2].x = position[2].x;
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positionLeftTop[3].x = positionRightBottom[3].x = position[3].x;
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if(isYuvLayer()) {
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texCoordsRightBottom[0].y = texCoords[0].y / 2.0f;
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texCoordsRightBottom[1].y = texCoords[1].y / 2.0f;
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texCoordsRightBottom[2].y = texCoords[2].y / 2.0f;
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texCoordsRightBottom[3].y = texCoords[3].y / 2.0f;
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texCoordsLeftTop[0].y = texCoordsRightBottom[0].y + 0.5f;
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texCoordsLeftTop[1].y = texCoordsRightBottom[1].y + 0.5f;
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texCoordsLeftTop[2].y = texCoordsRightBottom[2].y + 0.5f;
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texCoordsLeftTop[3].y = texCoordsRightBottom[3].y + 0.5f;
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}
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break;
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}
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default:
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break;
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}
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}
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#endif
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}; // namespace android
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