replicant-frameworks_native/opengl
vijay gupta a30cc7db8d EGL: do not use sparse files for shader
- Process is killed by system with SIGBUS signal if it writes
  data to mapped sparse file on full filesystem.
- Allocate space using write() function instead of ftruncate()
  to avoid creation of sparse files on full filesystem.
  Catch write() errors to handle out-of-space case during allocation.

Bug: http://code.google.com/p/android/issues/detail?id=35376
Change-Id: Ifc366454f34e71a43a0973eda4f591a920ea3a14
Signed-off-by: Kirill Artamonov <kartamonov@nvidia.com>
2012-07-23 14:26:57 +03:00
..
include Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
libagl Implement the EGL_KHR_fence_sync in libagl 2012-05-22 12:11:41 -07:00
libs EGL: do not use sparse files for shader 2012-07-23 14:26:57 +03:00
specs add a way to access the version string of the h/w implementation of EGL 2011-11-29 18:00:35 -08:00
tests Added an EGLTest for eglTerminate 2012-04-16 22:25:13 -07:00
tools/glgen