replicant-frameworks_native/include
Martin Storsjo e03eaa1551 Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
2009-08-25 18:35:54 -07:00
..
binder Add offset handling in MemoryHeapBase class 2009-08-20 03:55:20 -07:00
pim
private Calculate specular lighting correctly 2009-08-25 18:35:54 -07:00
tts
ui fix a bug that caused the PixelFormat viewed by Surface to be wrong. 2009-08-19 17:46:26 -07:00
utils