59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#include <utils/IPCThreadState.h>
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#include <utils/ProcessState.h>
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#include <utils/IServiceManager.h>
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#include <utils/Log.h>
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#include <ui/Surface.h>
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#include <ui/ISurface.h>
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#include <ui/Overlay.h>
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#include <ui/SurfaceComposerClient.h>
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using namespace android;
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namespace android {
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class Test {
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public:
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static const sp<ISurface>& getISurface(const sp<Surface>& s) {
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return s->getISurface();
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}
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};
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};
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int main(int argc, char** argv)
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{
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// set up the thread-pool
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sp<ProcessState> proc(ProcessState::self());
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ProcessState::self()->startThreadPool();
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// create a client to surfaceflinger
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sp<SurfaceComposerClient> client = new SurfaceComposerClient();
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// create pushbuffer surface
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sp<Surface> surface = client->createSurface(getpid(), 0, 320, 240,
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PIXEL_FORMAT_UNKNOWN, ISurfaceComposer::ePushBuffers);
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// get to the isurface
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sp<ISurface> isurface = Test::getISurface(surface);
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printf("isurface = %p\n", isurface.get());
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// now request an overlay
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sp<OverlayRef> ref = isurface->createOverlay(320, 240, PIXEL_FORMAT_RGB_565);
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sp<Overlay> overlay = new Overlay(ref);
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/*
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* here we can use the overlay API
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*/
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overlay_buffer_t buffer;
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overlay->dequeueBuffer(&buffer);
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printf("buffer = %p\n", buffer);
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void* address = overlay->getBufferAddress(buffer);
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printf("address = %p\n", address);
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overlay->queueBuffer(buffer);
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return 0;
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}
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