replicant-frameworks_native/opengl
2012-09-19 19:31:53 -07:00
..
include Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
libagl libagl: Transform the vertex if using eye space lighting with point lights 2012-07-12 16:59:20 +03:00
libs EGL: do not use sparse files for shader 2012-07-23 14:26:57 +03:00
specs add a way to access the version string of the h/w implementation of EGL 2011-11-29 18:00:35 -08:00
tests Added an EGLTest for eglTerminate 2012-04-16 22:25:13 -07:00
tools/glgen