2adaf04fab
The C++ class names don't match what the classes do, so rename ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to GLConsumer. Bug 7736700 Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
162 lines
5.1 KiB
C++
162 lines
5.1 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <utils/String8.h>
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#include <EGL/egl.h>
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#include <gui/SurfaceTextureClient.h>
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#include <gui/DummyConsumer.h>
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namespace android {
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class EGLTest : public ::testing::Test {
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protected:
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EGLDisplay mEglDisplay;
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protected:
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EGLTest() :
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mEglDisplay(EGL_NO_DISPLAY) {
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}
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virtual void SetUp() {
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mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EGLint majorVersion;
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EGLint minorVersion;
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EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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RecordProperty("EglVersionMajor", majorVersion);
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RecordProperty("EglVersionMajor", minorVersion);
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}
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virtual void TearDown() {
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EGLBoolean success = eglTerminate(mEglDisplay);
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ASSERT_EQ(EGL_TRUE, success);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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}
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};
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TEST_F(EGLTest, DISABLED_EGLConfigEightBitFirst) {
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EGLint numConfigs;
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EGLConfig config;
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EGLBoolean success;
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EGLint attrs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE
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};
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success = eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs);
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ASSERT_EQ(EGL_TRUE, success);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_GE(numConfigs, 1);
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EGLint components[3];
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success = eglGetConfigAttrib(mEglDisplay, config, EGL_RED_SIZE, &components[0]);
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ASSERT_EQ(EGL_TRUE, success);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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success = eglGetConfigAttrib(mEglDisplay, config, EGL_GREEN_SIZE, &components[1]);
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ASSERT_EQ(EGL_TRUE, success);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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success = eglGetConfigAttrib(mEglDisplay, config, EGL_BLUE_SIZE, &components[2]);
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ASSERT_EQ(EGL_TRUE, success);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EXPECT_GE(components[0], 8);
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EXPECT_GE(components[1], 8);
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EXPECT_GE(components[2], 8);
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}
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TEST_F(EGLTest, EGLTerminateSucceedsWithRemainingObjects) {
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EGLint numConfigs;
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EGLConfig config;
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EGLint attrs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_NONE
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};
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EXPECT_TRUE(eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs));
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// Create a EGLSurface
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sp<BufferQueue> bq = new BufferQueue();
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bq->consumerConnect(new DummyConsumer());
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sp<SurfaceTextureClient> mSTC = new SurfaceTextureClient(static_cast<sp<IGraphicBufferProducer> >( bq));
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sp<ANativeWindow> mANW = mSTC;
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EGLSurface eglSurface = eglCreateWindowSurface(mEglDisplay, config,
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mANW.get(), NULL);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_SURFACE, eglSurface) ;
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// do not destroy eglSurface
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// eglTerminate is called in the tear down and should destroy it for us
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}
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TEST_F(EGLTest, EGLConfigRGBA8888First) {
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EGLint numConfigs;
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EGLConfig config;
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EGLBoolean success;
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EGLint attrs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_NONE
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};
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success = eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs);
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ASSERT_EQ(EGL_TRUE, success);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_GE(numConfigs, 1);
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EGLint components[4];
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success = eglGetConfigAttrib(mEglDisplay, config, EGL_RED_SIZE, &components[0]);
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ASSERT_EQ(EGL_TRUE, success);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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success = eglGetConfigAttrib(mEglDisplay, config, EGL_GREEN_SIZE, &components[1]);
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ASSERT_EQ(EGL_TRUE, success);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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success = eglGetConfigAttrib(mEglDisplay, config, EGL_BLUE_SIZE, &components[2]);
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ASSERT_EQ(EGL_TRUE, success);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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success = eglGetConfigAttrib(mEglDisplay, config, EGL_ALPHA_SIZE, &components[3]);
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ASSERT_EQ(EGL_TRUE, success);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EXPECT_GE(components[0], 8);
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EXPECT_GE(components[1], 8);
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EXPECT_GE(components[2], 8);
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EXPECT_GE(components[3], 8);
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}
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}
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