replicant-frameworks_native/opengl/tests/EGLTest/EGL_test.cpp
Andy McFadden 2adaf04fab Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
2012-12-18 13:10:48 -08:00

162 lines
5.1 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include <utils/String8.h>
#include <EGL/egl.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/DummyConsumer.h>
namespace android {
class EGLTest : public ::testing::Test {
protected:
EGLDisplay mEglDisplay;
protected:
EGLTest() :
mEglDisplay(EGL_NO_DISPLAY) {
}
virtual void SetUp() {
mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLint majorVersion;
EGLint minorVersion;
EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
RecordProperty("EglVersionMajor", majorVersion);
RecordProperty("EglVersionMajor", minorVersion);
}
virtual void TearDown() {
EGLBoolean success = eglTerminate(mEglDisplay);
ASSERT_EQ(EGL_TRUE, success);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
}
};
TEST_F(EGLTest, DISABLED_EGLConfigEightBitFirst) {
EGLint numConfigs;
EGLConfig config;
EGLBoolean success;
EGLint attrs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
success = eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs);
ASSERT_EQ(EGL_TRUE, success);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_GE(numConfigs, 1);
EGLint components[3];
success = eglGetConfigAttrib(mEglDisplay, config, EGL_RED_SIZE, &components[0]);
ASSERT_EQ(EGL_TRUE, success);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
success = eglGetConfigAttrib(mEglDisplay, config, EGL_GREEN_SIZE, &components[1]);
ASSERT_EQ(EGL_TRUE, success);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
success = eglGetConfigAttrib(mEglDisplay, config, EGL_BLUE_SIZE, &components[2]);
ASSERT_EQ(EGL_TRUE, success);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EXPECT_GE(components[0], 8);
EXPECT_GE(components[1], 8);
EXPECT_GE(components[2], 8);
}
TEST_F(EGLTest, EGLTerminateSucceedsWithRemainingObjects) {
EGLint numConfigs;
EGLConfig config;
EGLint attrs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
EXPECT_TRUE(eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs));
// Create a EGLSurface
sp<BufferQueue> bq = new BufferQueue();
bq->consumerConnect(new DummyConsumer());
sp<SurfaceTextureClient> mSTC = new SurfaceTextureClient(static_cast<sp<IGraphicBufferProducer> >( bq));
sp<ANativeWindow> mANW = mSTC;
EGLSurface eglSurface = eglCreateWindowSurface(mEglDisplay, config,
mANW.get(), NULL);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_SURFACE, eglSurface) ;
// do not destroy eglSurface
// eglTerminate is called in the tear down and should destroy it for us
}
TEST_F(EGLTest, EGLConfigRGBA8888First) {
EGLint numConfigs;
EGLConfig config;
EGLBoolean success;
EGLint attrs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
success = eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs);
ASSERT_EQ(EGL_TRUE, success);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_GE(numConfigs, 1);
EGLint components[4];
success = eglGetConfigAttrib(mEglDisplay, config, EGL_RED_SIZE, &components[0]);
ASSERT_EQ(EGL_TRUE, success);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
success = eglGetConfigAttrib(mEglDisplay, config, EGL_GREEN_SIZE, &components[1]);
ASSERT_EQ(EGL_TRUE, success);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
success = eglGetConfigAttrib(mEglDisplay, config, EGL_BLUE_SIZE, &components[2]);
ASSERT_EQ(EGL_TRUE, success);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
success = eglGetConfigAttrib(mEglDisplay, config, EGL_ALPHA_SIZE, &components[3]);
ASSERT_EQ(EGL_TRUE, success);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EXPECT_GE(components[0], 8);
EXPECT_GE(components[1], 8);
EXPECT_GE(components[2], 8);
EXPECT_GE(components[3], 8);
}
}