replicant-frameworks_native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
Mathias Agopian 875d8e1323 Refactor SF. Move all GL operations in their own class.
this is the first step to add support for GLES 2.x, this
change breaks the dependency of SF on GLES 1.x by moving
all operation into their own class.

Bug: 8679321

Change-Id: I0d2741eca2cefe67dfd9cf837cac10c4d126928b
2013-07-03 14:39:27 -07:00

146 lines
4.9 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cutils/log.h>
#include "RenderEngine.h"
#include "GLES10RenderEngine.h"
#include "GLES11RenderEngine.h"
#include "GLExtensions.h"
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
RenderEngine* RenderEngine::create(EGLDisplay display, EGLConfig config) {
// Also create our EGLContext
EGLint contextAttributes[] = {
// EGL_CONTEXT_CLIENT_VERSION, 2,
#ifdef EGL_IMG_context_priority
#ifdef HAS_CONTEXT_PRIORITY
#warning "using EGL_IMG_context_priority"
EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
#endif
#endif
EGL_NONE, EGL_NONE
};
EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
if (ctxt == EGL_NO_CONTEXT) {
// maybe ES 2.x is not supported
ALOGW("can't create an ES 2.x context, trying 1.x");
ctxt = eglCreateContext(display, config, NULL, contextAttributes + 2);
}
// if can't create a GL context, we can only abort.
LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
// now figure out what version of GL did we actually get
// NOTE: a dummy surface is not needed if KHR_create_context is supported
EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
EGLSurface dummy = eglCreatePbufferSurface(display, config, attribs);
LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
GLExtensions& extensions(GLExtensions::getInstance());
extensions.initWithGLStrings(
glGetString(GL_VENDOR),
glGetString(GL_RENDERER),
glGetString(GL_VERSION),
glGetString(GL_EXTENSIONS));
GlesVersion version = parseGlesVersion( extensions.getVersion() );
// initialize the renderer while GL is current
RenderEngine* engine = NULL;
switch (version) {
case GLES_VERSION_1_0:
engine = new GLES10RenderEngine();
break;
case GLES_VERSION_1_1:
engine = new GLES11RenderEngine();
break;
case GLES_VERSION_2_0:
case GLES_VERSION_3_0:
//engine = new GLES20RenderEngine();
break;
}
engine->setEGLContext(ctxt);
ALOGI("OpenGL ES informations:");
ALOGI("vendor : %s", extensions.getVendor());
ALOGI("renderer : %s", extensions.getRenderer());
ALOGI("version : %s", extensions.getVersion());
ALOGI("extensions: %s", extensions.getExtension());
ALOGI("GL_MAX_TEXTURE_SIZE = %d", engine->getMaxTextureSize());
ALOGI("GL_MAX_VIEWPORT_DIMS = %d", engine->getMaxViewportDims());
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(display, dummy);
return engine;
}
RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) {
}
RenderEngine::~RenderEngine() {
}
void RenderEngine::setEGLContext(EGLContext ctxt) {
mEGLContext = ctxt;
}
EGLContext RenderEngine::getEGLContext() const {
return mEGLContext;
}
void RenderEngine::checkErrors() const {
do {
// there could be more than one error flag
GLenum error = glGetError();
if (error == GL_NO_ERROR)
break;
ALOGE("GL error 0x%04x", int(error));
} while (true);
}
RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
int major, minor;
if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
return GLES_VERSION_1_0;
}
}
if (major == 1 && minor == 0) return GLES_VERSION_1_0;
if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
return GLES_VERSION_1_0;
}
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------