replicant-frameworks_native/services/surfaceflinger/DisplayDevice.h
Mathias Agopian e60b0687c8 HWComposer now has its own concept of display IDs
HWComposer can now create IDs representing a display
it can deal with. IDs MAIN and HDMI are reserved.
SurfaceFlinger associate HWComposer IDs with a
DisplayDevice and uses that when it talks to HWComposer.

A DisplayDevice doesn't have to have a HWComposer ID,
in that case it just can't use h/w composer composition.

Change-Id: Iec3d7ac92e0c22bf975052ae2847402f58bade71
2012-08-23 16:03:37 -07:00

181 lines
5.0 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_DISPLAY_DEVICE_H
#define ANDROID_DISPLAY_DEVICE_H
#include <stdlib.h>
#include <ui/PixelFormat.h>
#include <ui/Region.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <utils/Mutex.h>
#include <utils/Timers.h>
#include "Transform.h"
struct ANativeWindow;
namespace android {
class DisplayInfo;
class FramebufferSurface;
class LayerBase;
class SurfaceFlinger;
class DisplayDevice : public LightRefBase<DisplayDevice>
{
public:
// region in layer-stack space
mutable Region dirtyRegion;
// region in screen space
mutable Region swapRegion;
// region in screen space
Region undefinedRegion;
enum {
DISPLAY_ID_MAIN = 0,
DISPLAY_ID_HDMI = 1,
DISPLAY_ID_COUNT
};
enum {
PARTIAL_UPDATES = 0x00020000, // video driver feature
SWAP_RECTANGLE = 0x00080000,
};
DisplayDevice(
const sp<SurfaceFlinger>& flinger,
int32_t dpy, int32_t hwcDisplayId,
const sp<ANativeWindow>& nativeWindow,
const sp<FramebufferSurface>& framebufferSurface,
EGLConfig config);
~DisplayDevice();
// whether this is a valid object. An invalid DisplayDevice is returned
// when an non existing id is requested
bool isValid() const;
// Flip the front and back buffers if the back buffer is "dirty". Might
// be instantaneous, might involve copying the frame buffer around.
void flip(const Region& dirty) const;
int getWidth() const;
int getHeight() const;
PixelFormat getFormat() const;
uint32_t getFlags() const;
EGLSurface getEGLSurface() const;
void setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers);
Vector< sp<LayerBase> > getVisibleLayersSortedByZ() const;
bool getSecureLayerVisible() const;
Region getDirtyRegion(bool repaintEverything) const;
status_t setOrientation(int orientation);
void setLayerStack(uint32_t stack);
int getOrientation() const { return mOrientation; }
const Transform& getTransform() const { return mGlobalTransform; }
uint32_t getLayerStack() const { return mLayerStack; }
int32_t getDisplayId() const { return mId; }
int32_t getHwcDisplayId() const { return mHwcDisplayId; }
status_t compositionComplete() const;
Rect getBounds() const {
return Rect(mDisplayWidth, mDisplayHeight);
}
inline Rect bounds() const { return getBounds(); }
static void makeCurrent(const sp<const DisplayDevice>& hw, EGLContext ctx);
/* ------------------------------------------------------------------------
* blank / unplank management
*/
void releaseScreen() const;
void acquireScreen() const;
bool isScreenAcquired() const;
bool canDraw() const;
/* ------------------------------------------------------------------------
* Debugging
*/
uint32_t getPageFlipCount() const;
void dump(String8& res) const;
inline bool operator < (const DisplayDevice& rhs) const {
return mId < rhs.mId;
}
private:
void init(EGLConfig config);
/*
* Constants, set during initialization
*/
sp<SurfaceFlinger> mFlinger;
int32_t mId;
int32_t mHwcDisplayId;
// ANativeWindow this display is rendering into
sp<ANativeWindow> mNativeWindow;
// set if mNativeWindow is a FramebufferSurface
sp<FramebufferSurface> mFramebufferSurface;
EGLDisplay mDisplay;
EGLSurface mSurface;
EGLContext mContext;
int mDisplayWidth;
int mDisplayHeight;
PixelFormat mFormat;
uint32_t mFlags;
mutable uint32_t mPageFlipCount;
/*
* Can only accessed from the main thread, these members
* don't need synchronization.
*/
// list of visible layers on that display
Vector< sp<LayerBase> > mVisibleLayersSortedByZ;
// Whether we have a visible secure layer on this display
bool mSecureLayerVisible;
// Whether the screen is blanked;
mutable int mScreenAcquired;
/*
* Transaction state
*/
static status_t orientationToTransfrom(int orientation, int w, int h,
Transform* tr);
Transform mGlobalTransform;
int mOrientation;
uint32_t mLayerStack;
};
}; // namespace android
#endif // ANDROID_DISPLAY_DEVICE_H