replicant-frameworks_native/include/ui
Dan Stoza 9de7293b0a libgui: Allow an IGBProducer to disable allocation
Adds a new method IGBP::allowAllocation, which controls whether
dequeueBuffer is permitted to allocate a new buffer. If allocation is
disallowed, dequeueBuffer will block or return an error as it
normally would (as controlled by *ControlledByApp).

If there are free buffers, but they are not of the correct dimensions,
format, or usage, they may be freed if a more suitable buffer is not
found first.

Bug: 19801715
Change-Id: I0d604958b78b2fd775c2547690301423f9a52165
2015-04-23 15:28:12 -07:00
..
ANativeObjectBase.h
DisplayInfo.h
DisplayStatInfo.h
Fence.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
FramebufferNativeWindow.h Enable clang for libui/libgui/surfaceflinger 2014-12-04 17:56:17 -08:00
FrameStats.h
GraphicBuffer.h libgui: Allow an IGBProducer to disable allocation 2015-04-23 15:28:12 -07:00
GraphicBufferAllocator.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
GraphicBufferMapper.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
mat4.h
PixelFormat.h DO NOT MERGE Add dataSpace to buffer queues; remove old format enums. 2015-03-19 13:56:00 -07:00
Point.h
Rect.h libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
Region.h libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
TMatHelpers.h
TVecHelpers.h
UiConfig.h
vec2.h
vec3.h
vec4.h