replicant-frameworks_native/opengl/libagl
Mathias Agopian 3a0cae8e5f implement EGL_TEXTURE_EXTERNAL_OES in libagl
this allows the emulator to display some graphics

Change-Id: Ib4671ad70b8df598d02307f2b9c5b843421cea25
2011-08-18 16:26:21 -07:00
..
Android.mk
array.cpp
array.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
BufferObjectManager.cpp
BufferObjectManager.h
context.h
dxt.cpp
dxt.h
egl.cpp
fixed_asm.S
fp.cpp
fp.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
iterators.S Add misssing symbol type directives. 2009-12-08 11:22:38 -08:00
light.cpp fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
light.h
matrix.cpp fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp
state.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
texture.cpp
texture.h update surfaceflinger, libui and libagl to the new gralloc api 2009-05-04 14:17:04 -07:00
TextureObjectManager.cpp
TextureObjectManager.h
Tokenizer.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
Tokenizer.h
TokenManager.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
TokenManager.h
vertex.cpp
vertex.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00