replicant-frameworks_native/libs/ui
Dianne Hackborn 4d96bb6ae3 First stab at attaching native event dispatching.
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.

Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).

Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
2010-06-22 11:21:50 -07:00
..
tests Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
Android.mk Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
EGLUtils.cpp
EventHub.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp
GraphicBuffer.cpp allow re-targetting of surfaces 2010-06-08 20:10:02 -07:00
GraphicBufferAllocator.cpp when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.cpp
Input.cpp First stab at attaching native event dispatching. 2010-06-22 11:21:50 -07:00
InputDispatcher.cpp More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputManager.cpp More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputReader.cpp More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputTransport.cpp First stab at attaching native event dispatching. 2010-06-22 11:21:50 -07:00
IOverlay.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp remove unused YUV formats 2010-06-21 18:22:09 -07:00
Rect.cpp
Region.cpp