585 lines
24 KiB
C
585 lines
24 KiB
C
#ifndef __gl_h_
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#define __gl_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.0 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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*/
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef void GLvoid;
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typedef int GLintptrARB;
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typedef int GLsizeiptrARB;
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typedef int GLfixed;
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typedef int GLclampx;
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/* Internal convenience typedefs */
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typedef void (*_GLfuncptr)();
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/*************************************************************/
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/* Extensions */
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#define GL_OES_VERSION_1_0 1
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#define GL_OES_read_format 1
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#define GL_OES_compressed_paletted_texture 1
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/* ClearBufferMask */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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/* Boolean */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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/* AlphaFunction */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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/* BlendingFactorDest */
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* ColorMaterialFace */
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/* GL_FRONT_AND_BACK */
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/* ColorMaterialParameter */
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/* GL_AMBIENT_AND_DIFFUSE */
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/* ColorPointerType */
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/* GL_UNSIGNED_BYTE */
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/* GL_FLOAT */
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/* GL_FIXED */
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/* CullFaceMode */
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* EnableCap */
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#define GL_FOG 0x0B60
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#define GL_LIGHTING 0x0B50
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_BLEND 0x0BE2
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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/* GL_LIGHT0 */
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/* GL_LIGHT1 */
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/* GL_LIGHT2 */
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/* GL_LIGHT3 */
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/* GL_LIGHT4 */
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/* GL_LIGHT5 */
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/* GL_LIGHT6 */
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/* GL_LIGHT7 */
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_NORMALIZE 0x0BA1
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#define GL_RESCALE_NORMAL 0x803A
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_MULTISAMPLE 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_COVERAGE 0x80A0
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/* ErrorCode */
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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/* FogMode */
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/* GL_LINEAR */
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* FogParameter */
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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/* FrontFaceDirection */
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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/* GetPName */
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
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#define GL_MAX_LIGHTS 0x0D31
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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/* HintMode */
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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/* HintTarget */
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_FOG_HINT 0x0C54
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/* LightModelParameter */
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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/* LightParameter */
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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/* DataType */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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/* LogicOp */
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#define GL_CLEAR 0x1500
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#define GL_AND 0x1501
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#define GL_AND_REVERSE 0x1502
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#define GL_COPY 0x1503
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#define GL_AND_INVERTED 0x1504
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#define GL_NOOP 0x1505
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#define GL_XOR 0x1506
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_EQUIV 0x1509
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#define GL_INVERT 0x150A
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#define GL_OR_REVERSE 0x150B
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#define GL_COPY_INVERTED 0x150C
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#define GL_OR_INVERTED 0x150D
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#define GL_NAND 0x150E
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#define GL_SET 0x150F
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/* MaterialFace */
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/* GL_FRONT_AND_BACK */
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/* MaterialParameter */
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#define GL_EMISSION 0x1600
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#define GL_SHININESS 0x1601
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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/* GL_AMBIENT */
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/* GL_DIFFUSE */
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/* GL_SPECULAR */
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/* MatrixMode */
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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/* NormalPointerType */
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/* GL_BYTE */
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/* GL_SHORT */
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/* GL_FLOAT */
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/* GL_FIXED */
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/* PixelFormat */
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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/* PixelStoreParameter */
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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/* PixelType */
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/* GL_UNSIGNED_BYTE */
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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/* ShadingModel */
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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/* StencilFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* StencilOp */
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/* GL_ZERO */
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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/* GL_INVERT */
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/* StringName */
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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/* TexCoordPointerType */
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/* GL_SHORT */
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/* GL_FLOAT */
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/* GL_FIXED */
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/* GL_BYTE */
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/* TextureEnvMode */
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#define GL_MODULATE 0x2100
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#define GL_DECAL 0x2101
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/* GL_BLEND */
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#define GL_ADD 0x0104
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/* GL_REPLACE */
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/* TextureEnvParameter */
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#define GL_TEXTURE_ENV_MODE 0x2200
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#define GL_TEXTURE_ENV_COLOR 0x2201
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/* TextureEnvTarget */
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#define GL_TEXTURE_ENV 0x2300
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/* TextureMagFilter */
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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/* TextureMinFilter */
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/* GL_NEAREST */
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/* GL_LINEAR */
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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/* TextureParameterName */
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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/* TextureTarget */
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/* GL_TEXTURE_2D */
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/* TextureUnit */
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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/* TextureWrapMode */
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_EDGE 0x812F
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/* PixelInternalFormat */
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#define GL_PALETTE4_RGB8_OES 0x8B90
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#define GL_PALETTE4_RGBA8_OES 0x8B91
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#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
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#define GL_PALETTE4_RGBA4_OES 0x8B93
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#define GL_PALETTE4_RGB5_A1_OES 0x8B94
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#define GL_PALETTE8_RGB8_OES 0x8B95
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#define GL_PALETTE8_RGBA8_OES 0x8B96
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#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
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#define GL_PALETTE8_RGBA4_OES 0x8B98
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#define GL_PALETTE8_RGB5_A1_OES 0x8B99
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/* VertexPointerType */
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/* GL_SHORT */
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/* GL_FLOAT */
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/* GL_FIXED */
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/* GL_BYTE */
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/* LightName */
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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/*************************************************************/
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GLAPI void APIENTRY glActiveTexture (GLenum texture);
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GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
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GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
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GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
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GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
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GLAPI void APIENTRY glClear (GLbitfield mask);
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GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
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GLAPI void APIENTRY glClearDepthf (GLclampf depth);
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GLAPI void APIENTRY glClearDepthx (GLclampx depth);
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GLAPI void APIENTRY glClearStencil (GLint s);
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GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
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GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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GLAPI void APIENTRY glCullFace (GLenum mode);
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GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
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GLAPI void APIENTRY glDepthFunc (GLenum func);
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GLAPI void APIENTRY glDepthMask (GLboolean flag);
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GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
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GLAPI void APIENTRY glDisable (GLenum cap);
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GLAPI void APIENTRY glDisableClientState (GLenum array);
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GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
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GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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GLAPI void APIENTRY glEnable (GLenum cap);
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GLAPI void APIENTRY glEnableClientState (GLenum array);
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GLAPI void APIENTRY glFinish (void);
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GLAPI void APIENTRY glFlush (void);
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GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
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GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
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GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
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GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
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GLAPI void APIENTRY glFrontFace (GLenum mode);
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GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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GLAPI GLenum APIENTRY glGetError (void);
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GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
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GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
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GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
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GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
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GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
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GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
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GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
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GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
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GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
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GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
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GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
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GLAPI void APIENTRY glLineWidth (GLfloat width);
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GLAPI void APIENTRY glLineWidthx (GLfixed width);
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GLAPI void APIENTRY glLoadIdentity (void);
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GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
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GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
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GLAPI void APIENTRY glLogicOp (GLenum opcode);
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GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
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GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
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GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
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GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
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GLAPI void APIENTRY glMatrixMode (GLenum mode);
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GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
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GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
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GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
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GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
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GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
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GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
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GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
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GLAPI void APIENTRY glPointSize (GLfloat size);
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GLAPI void APIENTRY glPointSizex (GLfixed size);
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GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
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GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
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GLAPI void APIENTRY glPopMatrix (void);
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GLAPI void APIENTRY glPushMatrix (void);
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GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
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GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
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GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
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GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
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GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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GLAPI void APIENTRY glShadeModel (GLenum mode);
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GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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GLAPI void APIENTRY glStencilMask (GLuint mask);
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GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
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GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
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GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
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GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
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GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
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GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
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GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
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GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
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GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __gl_h_ */
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