replicant-frameworks_native/include/ui
2009-08-13 10:46:28 -07:00
..
egl second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
BufferMapper.h
Camera.h Modified the camera HAL interface to use the same generic callback architecture as camera services 2009-08-13 10:46:28 -07:00
CameraHardwareInterface.h Modified the camera HAL interface to use the same generic callback architecture as camera services 2009-08-13 10:46:28 -07:00
CameraParameters.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h added EGLUtils::strerror 2009-08-07 16:37:21 -07:00
EventHub.h EventHub: pass the name of each input device up to Java 2009-08-06 14:52:13 -07:00
FramebufferNativeWindow.h second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
ICamera.h
ICameraClient.h resolved conflicts for merge of 04c7d0f8 to master 2009-07-08 17:26:05 -07:00
ICameraService.h
IOverlay.h
ISurface.h second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
ISurfaceComposer.h get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
ISurfaceFlingerClient.h get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
KeyCharacterMap.h
KeycodeLabels.h
Overlay.h Adding resizeInput and setAttributes for overlay 2009-07-29 17:53:38 -07:00
PixelFormat.h
Point.h
Rect.h
Region.h Region::makeBoundsSelf() efficiently turns a region to its bounds 2009-06-29 18:46:37 -07:00
Surface.h second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
SurfaceComposerClient.h get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00