8683fca395
this change introduces a new class LightFlattenable<> which is a protocol to flatten simple objects that don't require binders or file descriptors; the benefit of this protocol is that it doesn't require the objects to have a virtual table and give us a consitant way of doing this. we also introduce an implementation of this protocol for POD structures, LightFlattenablePod<>. Parcel has been update to handle this protocol automatically. Sensor, Rect, Point and Region now use this new protocol. Change-Id: Icb3ce7fa1d785249eb666f39c2129f2fc143ea4a
201 lines
7.2 KiB
C++
201 lines
7.2 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_UI_REGION_H
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#define ANDROID_UI_REGION_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Vector.h>
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#include <ui/Rect.h>
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#include <utils/Flattenable.h>
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namespace android {
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// ---------------------------------------------------------------------------
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class String8;
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// ---------------------------------------------------------------------------
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class Region : public LightFlattenable<Region>
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{
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public:
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Region();
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Region(const Region& rhs);
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explicit Region(const Rect& rhs);
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~Region();
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Region& operator = (const Region& rhs);
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inline bool isEmpty() const { return mBounds.isEmpty(); }
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inline bool isRect() const { return mStorage.isEmpty(); }
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inline Rect getBounds() const { return mBounds; }
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inline Rect bounds() const { return getBounds(); }
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// the region becomes its bounds
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Region& makeBoundsSelf();
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void clear();
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void set(const Rect& r);
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void set(uint32_t w, uint32_t h);
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Region& orSelf(const Rect& rhs);
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Region& xorSelf(const Rect& rhs);
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Region& andSelf(const Rect& rhs);
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Region& subtractSelf(const Rect& rhs);
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// boolean operators, applied on this
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Region& orSelf(const Region& rhs);
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Region& xorSelf(const Region& rhs);
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Region& andSelf(const Region& rhs);
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Region& subtractSelf(const Region& rhs);
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// boolean operators
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const Region merge(const Rect& rhs) const;
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const Region mergeExclusive(const Rect& rhs) const;
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const Region intersect(const Rect& rhs) const;
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const Region subtract(const Rect& rhs) const;
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// boolean operators
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const Region merge(const Region& rhs) const;
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const Region mergeExclusive(const Region& rhs) const;
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const Region intersect(const Region& rhs) const;
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const Region subtract(const Region& rhs) const;
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// these translate rhs first
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Region& translateSelf(int dx, int dy);
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Region& orSelf(const Region& rhs, int dx, int dy);
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Region& xorSelf(const Region& rhs, int dx, int dy);
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Region& andSelf(const Region& rhs, int dx, int dy);
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Region& subtractSelf(const Region& rhs, int dx, int dy);
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// these translate rhs first
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const Region translate(int dx, int dy) const;
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const Region merge(const Region& rhs, int dx, int dy) const;
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const Region mergeExclusive(const Region& rhs, int dx, int dy) const;
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const Region intersect(const Region& rhs, int dx, int dy) const;
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const Region subtract(const Region& rhs, int dx, int dy) const;
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// convenience operators overloads
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inline const Region operator | (const Region& rhs) const;
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inline const Region operator ^ (const Region& rhs) const;
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inline const Region operator & (const Region& rhs) const;
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inline const Region operator - (const Region& rhs) const;
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inline const Region operator + (const Point& pt) const;
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inline Region& operator |= (const Region& rhs);
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inline Region& operator ^= (const Region& rhs);
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inline Region& operator &= (const Region& rhs);
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inline Region& operator -= (const Region& rhs);
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inline Region& operator += (const Point& pt);
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/* various ways to access the rectangle list */
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typedef Rect const* const_iterator;
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const_iterator begin() const;
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const_iterator end() const;
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/* no user serviceable parts here... */
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size_t getRects(Vector<Rect>& rectList) const;
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Rect const* getArray(size_t* count) const;
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// add a rectangle to the internal list. This rectangle must
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// be sorted in Y and X and must not make the region invalid.
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void addRectUnchecked(int l, int t, int r, int b);
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inline bool isFixedSize() const { return false; }
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size_t getSize() const;
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status_t flatten(void* buffer) const;
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status_t unflatten(void const* buffer, size_t size);
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void dump(String8& out, const char* what, uint32_t flags=0) const;
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void dump(const char* what, uint32_t flags=0) const;
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private:
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class rasterizer;
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friend class rasterizer;
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Region& operationSelf(const Rect& r, int op);
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Region& operationSelf(const Region& r, int op);
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Region& operationSelf(const Region& r, int dx, int dy, int op);
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const Region operation(const Rect& rhs, int op) const;
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const Region operation(const Region& rhs, int op) const;
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const Region operation(const Region& rhs, int dx, int dy, int op) const;
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static void boolean_operation(int op, Region& dst,
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const Region& lhs, const Region& rhs, int dx, int dy);
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static void boolean_operation(int op, Region& dst,
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const Region& lhs, const Rect& rhs, int dx, int dy);
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static void boolean_operation(int op, Region& dst,
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const Region& lhs, const Region& rhs);
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static void boolean_operation(int op, Region& dst,
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const Region& lhs, const Rect& rhs);
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static void translate(Region& reg, int dx, int dy);
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static void translate(Region& dst, const Region& reg, int dx, int dy);
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static bool validate(const Region& reg, const char* name);
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Rect mBounds;
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Vector<Rect> mStorage;
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};
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const Region Region::operator | (const Region& rhs) const {
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return merge(rhs);
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}
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const Region Region::operator ^ (const Region& rhs) const {
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return mergeExclusive(rhs);
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}
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const Region Region::operator & (const Region& rhs) const {
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return intersect(rhs);
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}
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const Region Region::operator - (const Region& rhs) const {
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return subtract(rhs);
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}
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const Region Region::operator + (const Point& pt) const {
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return translate(pt.x, pt.y);
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}
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Region& Region::operator |= (const Region& rhs) {
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return orSelf(rhs);
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}
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Region& Region::operator ^= (const Region& rhs) {
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return xorSelf(rhs);
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}
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Region& Region::operator &= (const Region& rhs) {
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return andSelf(rhs);
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}
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Region& Region::operator -= (const Region& rhs) {
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return subtractSelf(rhs);
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}
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Region& Region::operator += (const Point& pt) {
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return translateSelf(pt.x, pt.y);
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}
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_UI_REGION_H
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