4a793fe952
Change-Id: I62904c410a66f256da8253764577acae18f964f8
160 lines
3.9 KiB
Makefile
160 lines
3.9 KiB
Makefile
LOCAL_PATH:= $(call my-dir)
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###############################################################################
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# Build META EGL library
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#
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egl.cfg_config_module :=
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# OpenGL drivers config file
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ifneq ($(BOARD_EGL_CFG),)
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include $(CLEAR_VARS)
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LOCAL_MODULE := egl.cfg
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LOCAL_MODULE_TAGS := optional
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LOCAL_MODULE_CLASS := ETC
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LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
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LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG)
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include $(BUILD_PREBUILT)
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egl.cfg_config_module := $(LOCAL_MODULE)
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endif
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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EGL/egl_tls.cpp \
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EGL/egl_cache.cpp \
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EGL/egl_display.cpp \
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EGL/egl_object.cpp \
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EGL/egl.cpp \
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EGL/eglApi.cpp \
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EGL/trace.cpp \
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EGL/getProcAddress.cpp.arm \
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EGL/Loader.cpp \
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#
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LOCAL_SHARED_LIBRARIES += libcutils libutils liblog libGLES_trace
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LOCAL_MODULE:= libEGL
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LOCAL_LDFLAGS += -Wl,--exclude-libs=ALL
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LOCAL_SHARED_LIBRARIES += libdl
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# we need to access the private Bionic header <bionic_tls.h>
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LOCAL_C_INCLUDES += bionic/libc/private
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LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_CFLAGS += -fvisibility=hidden
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LOCAL_CFLAGS += -DEGL_TRACE=1
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ifeq ($(BOARD_ALLOW_EGL_HIBERNATION),true)
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LOCAL_CFLAGS += -DBOARD_ALLOW_EGL_HIBERNATION
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endif
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ifeq ($(TARGET_BOARD_PLATFORM), omap4)
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LOCAL_CFLAGS += -DWORKAROUND_BUG_10194508=1
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endif
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ifneq ($(MAX_EGL_CACHE_ENTRY_SIZE),)
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LOCAL_CFLAGS += -DMAX_EGL_CACHE_ENTRY_SIZE=$(MAX_EGL_CACHE_ENTRY_SIZE)
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endif
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ifneq ($(MAX_EGL_CACHE_KEY_SIZE),)
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LOCAL_CFLAGS += -DMAX_EGL_CACHE_KEY_SIZE=$(MAX_EGL_CACHE_KEY_SIZE)
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endif
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ifneq ($(MAX_EGL_CACHE_SIZE),)
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LOCAL_CFLAGS += -DMAX_EGL_CACHE_SIZE=$(MAX_EGL_CACHE_SIZE)
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endif
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LOCAL_REQUIRED_MODULES := $(egl.cfg_config_module)
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egl.cfg_config_module :=
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include $(BUILD_SHARED_LIBRARY)
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###############################################################################
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# Build the wrapper OpenGL ES 1.x library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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GLES_CM/gl.cpp.arm \
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#
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LOCAL_SHARED_LIBRARIES += libcutils liblog libEGL
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LOCAL_MODULE:= libGLESv1_CM
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LOCAL_SHARED_LIBRARIES += libdl
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# we need to access the private Bionic header <bionic_tls.h>
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LOCAL_C_INCLUDES += bionic/libc/private
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LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_CFLAGS += -fvisibility=hidden
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include $(BUILD_SHARED_LIBRARY)
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###############################################################################
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# Build the wrapper OpenGL ES 2.x library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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GLES2/gl2.cpp.arm \
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#
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LOCAL_SHARED_LIBRARIES += libcutils libutils liblog libEGL
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LOCAL_MODULE:= libGLESv2
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LOCAL_SHARED_LIBRARIES += libdl
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# we need to access the private Bionic header <bionic_tls.h>
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LOCAL_C_INCLUDES += bionic/libc/private
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LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv2\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_CFLAGS += -fvisibility=hidden
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include $(BUILD_SHARED_LIBRARY)
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# Symlink libGLESv3.so -> libGLESv2.so
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# Platform modules should link against libGLESv2.so (-lGLESv2), but NDK apps
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# will be linked against libGLESv3.so.
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LIBGLESV2 := $(LOCAL_INSTALLED_MODULE)
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LIBGLESV3 := $(subst libGLESv2,libGLESv3,$(LIBGLESV2))
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$(LIBGLESV3): $(LIBGLESV2)
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@echo "Symlink: $@ -> $(notdir $<)"
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@mkdir -p $(dir $@)
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$(hide) ln -sf $(notdir $<) $@
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ALL_MODULES.$(LOCAL_MODULE).INSTALLED := \
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$(ALL_MODULES.$(LOCAL_MODULE).INSTALLED) $(LIBGLESV3)
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LIBGLESV2 :=
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LIBGLESV3 :=
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###############################################################################
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# Build the ETC1 host static library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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ETC1/etc1.cpp \
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#
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LOCAL_MODULE:= libETC1
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include $(BUILD_HOST_STATIC_LIBRARY)
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###############################################################################
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# Build the ETC1 device library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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ETC1/etc1.cpp \
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#
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LOCAL_MODULE:= libETC1
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include $(BUILD_SHARED_LIBRARY)
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include $(call all-makefiles-under,$(LOCAL_PATH))
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