replicant-frameworks_native/opengl
David Li 499c6f02e6 GLES2Dbg: use dump.gles2dbg file when fails to create socket
setprop debug.egl.debug_forceUseFile 1: always use file
setprop debug.egl.debug_maxFileSize <int MB>: exit when reached
setprop debug.egl.debug_filePath <path>: may need to make the file
 writable first.
setprop debug.egl.debug_port <unsigned short>
setprop debug.egl.debug_proc <proc cmdline>: to match debuggee process

Change-Id: I34ca1f3092f3abf17e2ded9d1689d0cdef6e07e8
Signed-off-by: David Li <davidxli@google.com>
2011-04-12 15:56:10 -07:00
..
include Refresh EGL header to work with the NDK 2010-11-07 23:36:28 +01:00
libagl Fix a multithreading bug in libagl's EGL. 2011-01-30 15:59:36 -08:00
libagl2 Initial commit of libAgl2 using Pixelflinger2 in external/mesa3d 2011-03-08 17:41:29 -08:00
libs GLES2Dbg: use dump.gles2dbg file when fails to create socket 2011-04-12 15:56:10 -07:00
tests Add a simple OpenGL ES 2.0 test program that displays a camera preview stream. 2011-03-28 15:27:19 -07:00
tools/glgen Kill the global references in the OpenGL wrappers. 2011-04-11 15:31:20 -07:00