replicant-frameworks_native/services/surfaceflinger/DisplayHardware/DisplayHardware.h
Mathias Agopian 8bfdda9ab3 fix transition from full overlays to fb
we need to clear the whole framebuffer in that situation because
we can't trust the content of the FB when partial (fb preserving)
updates are used.

Bug: 5318492

Change-Id: I3f0e01b0fb665a34e44d88ad9f0f54a5d990060b
2011-09-20 17:57:55 -07:00

124 lines
3.3 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_DISPLAY_HARDWARE_H
#define ANDROID_DISPLAY_HARDWARE_H
#include <stdlib.h>
#include <ui/PixelFormat.h>
#include <ui/Region.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <pixelflinger/pixelflinger.h>
#include "GLExtensions.h"
#include "DisplayHardware/DisplayHardwareBase.h"
namespace android {
class FramebufferNativeWindow;
class HWComposer;
class DisplayHardware : public DisplayHardwareBase
{
public:
enum {
COPY_BITS_EXTENSION = 0x00000008,
BUFFER_PRESERVED = 0x00010000,
PARTIAL_UPDATES = 0x00020000, // video driver feature
SLOW_CONFIG = 0x00040000, // software
SWAP_RECTANGLE = 0x00080000,
};
DisplayHardware(
const sp<SurfaceFlinger>& flinger,
uint32_t displayIndex);
~DisplayHardware();
void releaseScreen() const;
void acquireScreen() const;
// Flip the front and back buffers if the back buffer is "dirty". Might
// be instantaneous, might involve copying the frame buffer around.
void flip(const Region& dirty) const;
float getDpiX() const;
float getDpiY() const;
float getRefreshRate() const;
float getDensity() const;
int getWidth() const;
int getHeight() const;
PixelFormat getFormat() const;
uint32_t getFlags() const;
void makeCurrent() const;
uint32_t getMaxTextureSize() const;
uint32_t getMaxViewportDims() const;
uint32_t getPageFlipCount() const;
EGLDisplay getEGLDisplay() const { return mDisplay; }
void dump(String8& res) const;
// Hardware Composer
HWComposer& getHwComposer() const;
status_t compositionComplete() const;
Rect getBounds() const {
return Rect(mWidth, mHeight);
}
inline Rect bounds() const { return getBounds(); }
// only for debugging
int getCurrentBufferIndex() const;
private:
void init(uint32_t displayIndex) __attribute__((noinline));
void fini() __attribute__((noinline));
sp<SurfaceFlinger> mFlinger;
EGLDisplay mDisplay;
EGLSurface mSurface;
EGLContext mContext;
EGLConfig mConfig;
float mDpiX;
float mDpiY;
float mRefreshRate;
float mDensity;
int mWidth;
int mHeight;
PixelFormat mFormat;
uint32_t mFlags;
mutable uint32_t mPageFlipCount;
GLint mMaxViewportDims[2];
GLint mMaxTextureSize;
HWComposer* mHwc;
sp<FramebufferNativeWindow> mNativeWindow;
};
}; // namespace android
#endif // ANDROID_DISPLAY_HARDWARE_H