9de7293b0a
Adds a new method IGBP::allowAllocation, which controls whether dequeueBuffer is permitted to allocate a new buffer. If allocation is disallowed, dequeueBuffer will block or return an error as it normally would (as controlled by *ControlledByApp). If there are free buffers, but they are not of the correct dimensions, format, or usage, they may be freed if a more suitable buffer is not found first. Bug: 19801715 Change-Id: I0d604958b78b2fd775c2547690301423f9a52165 |
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ANativeObjectBase.h | ||
DisplayInfo.h | ||
DisplayStatInfo.h | ||
Fence.h | ||
FramebufferNativeWindow.h | ||
FrameStats.h | ||
GraphicBuffer.h | ||
GraphicBufferAllocator.h | ||
GraphicBufferMapper.h | ||
mat4.h | ||
PixelFormat.h | ||
Point.h | ||
Rect.h | ||
Region.h | ||
TMatHelpers.h | ||
TVecHelpers.h | ||
UiConfig.h | ||
vec2.h | ||
vec3.h | ||
vec4.h |