replicant-frameworks_native/libs/utils
Kenny Root 9e333ab42c Use UTF-8 strings to avoid duplicate caching, part 1
StringBlock instances containing UTF-8 strings use a cache to convert
into UTF-16, but using that cache and then using a JNI call to NewString
causes the UTF-8 string as well as two copies of the UTF-16 string to
be held in memory. Getting the UTF-8 string directly from the StringPool
eliminates one copy of the UTF-16 string being held in memory.

This is part 1. Part 2 will include ResXMLParser optimizations.

Change-Id: Ibd4509a485db746d59cd4b9501f544877139276c
2010-02-23 10:02:20 -08:00
..
Android.mk remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
Asset.cpp Fix issue #2048263: More debugging information 2009-08-11 18:56:41 -07:00
AssetDir.cpp
AssetManager.cpp Don't re-parse the framework resources all the time. 2009-07-06 11:12:37 -07:00
BackupData.cpp Turn off most of the backup-related debug logging 2009-09-30 17:07:37 -07:00
BackupHelpers.cpp Better (and less) logging from backup. 2009-06-26 17:19:11 -04:00
BufferedTextOutput.cpp
CallStack.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Debug.cpp
FileMap.cpp
Flattenable.cpp remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
README
RefBase.cpp
ResourceTypes.cpp Use UTF-8 strings to avoid duplicate caching, part 1 2010-02-23 10:02:20 -08:00
SharedBuffer.cpp
Static.cpp checkpoint: split libutils into libutils + libbinder 2009-05-20 12:55:02 -07:00
StopWatch.cpp
String8.cpp Optional use of UTF-8 strings in resource bundles 2009-12-07 15:14:15 -08:00
String16.cpp Optional use of UTF-8 strings in resource bundles 2009-12-07 15:14:15 -08:00
StringArray.cpp rename string_array.h to StringArray.h and move the implementation from the header file to a new cpp file. 2009-06-05 01:26:23 -07:00
SystemClock.cpp
TextOutput.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Threads.cpp Maybe really fix windows build. 2009-12-08 19:45:59 -08:00
Timers.cpp get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there. 2009-05-31 23:45:01 -07:00
VectorImpl.cpp
ZipFileCRO.cpp rename a few files to camel-case, add copyright notices 2009-06-04 13:53:57 -07:00
ZipFileRO.cpp rename a few files to camel-case, add copyright notices 2009-06-04 13:53:57 -07:00
ZipUtils.cpp fix FILE* version of ZipUtils::inflateToBuffer 2009-07-16 11:27:13 -07:00

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.