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Mathias Agopian 4801404dcb don't clear the framebuffer when the framebuffer is not used
when areas of the FB are undefined (transparent windows on top of
nothing), we clear those areas before composition.
however, it makes no sense to do this when the FB is not in use
(case where hwc handles all layers)

Bug: 5360529
Change-Id: I761a7d3664228ebbee0944aca8b0cc278fc94c9c
2011-09-26 16:14:05 -07:00
cmds Remove the simulator target from all makefiles. 2011-07-11 22:12:16 -07:00
include Velocity Tracker II: The Revenge of Velocity Tracker 2011-09-14 19:16:37 -07:00
libs Can't stop the fling! 2011-09-16 21:43:58 -07:00
opengl Add (support for) EGL_NV_system_time extension. 2011-09-13 16:44:22 -07:00
services/surfaceflinger don't clear the framebuffer when the framebuffer is not used 2011-09-26 16:14:05 -07:00
MODULE_LICENSE_APACHE2
NOTICE resolved conflicts for merge of adee6b35 to honeycomb-plus-aosp 2011-01-17 14:17:12 -08:00