replicant-frameworks_native/opengl/libs/glesv2dbg.h
David Li 85f33a7168 GLES2Debugger: Make command exchange async to improve performance.
In message loop, use select to check for available commands from client,
 rather than always expecting commands in eglSwapBuffers.

Change-Id: Ifc34dd77c2528c8b9c71f594e3eda4f93400cd2b
Signed-off-by: David Li <davidxli@google.com>
2011-03-11 11:09:09 -08:00

33 lines
1.1 KiB
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/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef _GLESV2_DBG_H_
#define _GLESV2_DBG_H_
namespace android
{
struct DbgContext;
DbgContext * CreateDbgContext(const unsigned version, const gl_hooks_t * const hooks);
void DestroyDbgContext(DbgContext * const dbg);
void StartDebugServer(unsigned short port); // create and bind socket if haven't already
void StopDebugServer(); // close socket if open
}; // namespace android
#endif // #ifndef _GLESV2_DBG_H_