a67932fe68
Add the concept of synchronous dequeueBuffer in SurfaceTexture Implement {Surface|SurfaceTextureClient}::setSwapInterval() Add SurfaceTexture logging fix onFrameAvailable
44 lines
784 B
Makefile
44 lines
784 B
Makefile
LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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ISensorEventConnection.cpp \
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ISensorServer.cpp \
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ISurfaceTexture.cpp \
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Sensor.cpp \
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SensorChannel.cpp \
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SensorEventQueue.cpp \
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SensorManager.cpp \
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SurfaceTexture.cpp \
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SurfaceTextureClient.cpp \
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ISurfaceComposer.cpp \
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ISurface.cpp \
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ISurfaceComposerClient.cpp \
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IGraphicBufferAlloc.cpp \
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LayerState.cpp \
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Surface.cpp \
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SurfaceComposerClient.cpp \
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libutils \
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libbinder \
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libhardware \
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libhardware_legacy \
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libui \
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libEGL \
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libGLESv2 \
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LOCAL_MODULE:= libgui
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ifeq ($(TARGET_SIMULATOR),true)
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LOCAL_LDLIBS += -lpthread
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endif
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include $(BUILD_SHARED_LIBRARY)
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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