replicant-frameworks_native/libs/gui/Android.mk
Mathias Agopian a67932fe68 unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
2011-06-13 15:51:35 -07:00

44 lines
784 B
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
ISensorEventConnection.cpp \
ISensorServer.cpp \
ISurfaceTexture.cpp \
Sensor.cpp \
SensorChannel.cpp \
SensorEventQueue.cpp \
SensorManager.cpp \
SurfaceTexture.cpp \
SurfaceTextureClient.cpp \
ISurfaceComposer.cpp \
ISurface.cpp \
ISurfaceComposerClient.cpp \
IGraphicBufferAlloc.cpp \
LayerState.cpp \
Surface.cpp \
SurfaceComposerClient.cpp \
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libhardware \
libhardware_legacy \
libui \
libEGL \
libGLESv2 \
LOCAL_MODULE:= libgui
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -lpthread
endif
include $(BUILD_SHARED_LIBRARY)
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif