replicant-frameworks_native/opengl
Ari Hirvonen 551dc26ebd libagl: eglSwapInterval fix
SW egl returned always EGL_FALSE even when the display was valid.
This made calls to eglSwapInterval to fail on HW since the wrapper
fails if either SW or HW egl fails.

Letting SW eglSwapInterval to return true when display is valid is
ok since spec says that interval parameter is silently clamped.

Change-Id: Ib4aa1dbfccf510a0f36621796e79a4d46852ee6a
2010-10-06 16:44:37 -07:00
..
include surfaceflinger / GL extensions cleanup 2010-09-15 17:15:31 -07:00
libagl libagl: eglSwapInterval fix 2010-10-06 16:44:37 -07:00
libs am 4eb1ad5e: am 524a6d8e: Merge "better fix for [3028370] GL get error should return a valid error if no context is bound." into gingerbread 2010-09-23 21:41:30 -07:00
tests Initial checkin of a framerate test app 2010-09-28 14:59:20 -07:00
tools/glgen Add OpenGL ES 2.0 VBO versions glDrawElements and glVertexAttribPointer. 2010-06-22 20:08:40 +08:00