8f3960179c
The gralloc API now provides a way for using lock/unlock with the Android explicit synchronisation concept. This changes updates the GraphicBuffer class to also expose this functionality, and updates the Surface class to make use of in line with the dequeueBuffer/queueBuffer mechanism. This new behaviour is dependent on GRALLOC_MODULE_API_VERSION_0_3. If the local gralloc module does not support this then the existing synchronous lock/unlock mechanism will be used. Change-Id: I8c3fd9592e0c5400ac9be84450f55a77cc0bbdc5
159 lines
5.3 KiB
C++
159 lines
5.3 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GRAPHIC_BUFFER_H
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#define ANDROID_GRAPHIC_BUFFER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/PixelFormat.h>
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#include <ui/Rect.h>
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#include <utils/Flattenable.h>
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#include <utils/RefBase.h>
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struct ANativeWindowBuffer;
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namespace android {
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class GraphicBufferMapper;
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// ===========================================================================
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// GraphicBuffer
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// ===========================================================================
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class GraphicBuffer
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: public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >,
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public Flattenable<GraphicBuffer>
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{
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friend class Flattenable<GraphicBuffer>;
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public:
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enum {
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USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER,
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USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY,
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USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN,
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USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK,
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USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER,
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USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY,
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USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN,
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USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK,
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USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
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USAGE_PROTECTED = GRALLOC_USAGE_PROTECTED,
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USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
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USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
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USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
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USAGE_HW_COMPOSER = GRALLOC_USAGE_HW_COMPOSER,
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USAGE_HW_VIDEO_ENCODER = GRALLOC_USAGE_HW_VIDEO_ENCODER,
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USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
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};
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GraphicBuffer();
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// creates w * h buffer
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GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
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// create a buffer from an existing handle
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GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage,
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uint32_t stride, native_handle_t* handle, bool keepOwnership);
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// create a buffer from an existing ANativeWindowBuffer
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GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership);
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// return status
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status_t initCheck() const;
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uint32_t getWidth() const { return width; }
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uint32_t getHeight() const { return height; }
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uint32_t getStride() const { return stride; }
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uint32_t getUsage() const { return usage; }
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PixelFormat getPixelFormat() const { return format; }
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Rect getBounds() const { return Rect(width, height); }
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status_t reallocate(uint32_t w, uint32_t h, PixelFormat f, uint32_t usage);
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status_t lock(uint32_t usage, void** vaddr);
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status_t lock(uint32_t usage, const Rect& rect, void** vaddr);
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// For HAL_PIXEL_FORMAT_YCbCr_420_888
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status_t lockYCbCr(uint32_t usage, android_ycbcr *ycbcr);
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status_t lockYCbCr(uint32_t usage, const Rect& rect, android_ycbcr *ycbcr);
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status_t unlock();
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status_t lockAsync(uint32_t usage, void** vaddr, int fenceFd);
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status_t lockAsync(uint32_t usage, const Rect& rect, void** vaddr, int fenceFd);
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status_t lockAsyncYCbCr(uint32_t usage, android_ycbcr *ycbcr, int fenceFd);
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status_t lockAsyncYCbCr(uint32_t usage, const Rect& rect, android_ycbcr *ycbcr, int fenceFd);
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status_t unlockAsync(int *fenceFd);
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ANativeWindowBuffer* getNativeBuffer() const;
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// for debugging
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static void dumpAllocationsToSystemLog();
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// Flattenable protocol
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size_t getFlattenedSize() const;
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size_t getFdCount() const;
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status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
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status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
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private:
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~GraphicBuffer();
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enum {
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ownNone = 0,
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ownHandle = 1,
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ownData = 2,
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};
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inline const GraphicBufferMapper& getBufferMapper() const {
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return mBufferMapper;
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}
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inline GraphicBufferMapper& getBufferMapper() {
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return mBufferMapper;
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}
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uint8_t mOwner;
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private:
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friend class Surface;
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friend class BpSurface;
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friend class BnSurface;
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friend class LightRefBase<GraphicBuffer>;
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GraphicBuffer(const GraphicBuffer& rhs);
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GraphicBuffer& operator = (const GraphicBuffer& rhs);
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const GraphicBuffer& operator = (const GraphicBuffer& rhs) const;
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status_t initSize(uint32_t w, uint32_t h, PixelFormat format,
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uint32_t usage);
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void free_handle();
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GraphicBufferMapper& mBufferMapper;
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ssize_t mInitCheck;
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// If we're wrapping another buffer then this reference will make sure it
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// doesn't get freed.
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sp<ANativeWindowBuffer> mWrappedBuffer;
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};
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}; // namespace android
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#endif // ANDROID_GRAPHIC_BUFFER_H
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