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Mathias Agopian 446ff92038 don't use a 1/4th of the screen size texture for the dim layer
we can't use a texture of 1/4th of the screen for the dim layer, because the mdp internal input resultion is alwyas integers and for very small blits of a couple pixels the scale factor can get way out of range, for instance for a 7 pixels source, the scale factor would be either 7 (7/1) or 3.5 (7/2) instead of 4 (7/1.75). This caused the mdp to fail in some cases and revert to software. we now always use a texture of the actual screen size, so the problem will never happen. This burns 300KB of pmem instead of 21KB. On devices with a larger screen we might want to use a smaller texture and tile it by hand.
2009-06-29 17:32:20 -07:00
awt auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
camera/libcameraservice am 82a32714: Merge change 5190 into donut 2009-06-24 13:53:24 -07:00
cmds am 9fbeb7da: Merge change 4337 into donut 2009-06-17 15:38:33 -07:00
im/java/android/im auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
include return bounds Rect by value 2009-06-26 19:02:40 -07:00
libs don't use a 1/4th of the screen size texture for the dim layer 2009-06-29 17:32:20 -07:00
opengl fix a bug where gl didn't always fallback to software when copybit failed. minor optimizations to copybit codepath. 2009-06-29 16:36:49 -07:00
vpn/java/android/net/vpn Remove SingleServerProfile. 2009-06-15 19:29:26 +08:00
MODULE_LICENSE_APACHE2 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
NOTICE Start using CLDR for some date-and-time strings and formats. 2009-05-15 10:15:50 -07:00