ed6d08b70d
eglCreateSyncKHR requires a call to glFlush which we were not doing. fixed by moving the code above eglSwapBuffers(), which both fixes the problem and gives us a slightly better idea of when the GPU is done drawing. Change-Id: Ic826ef1fe25a6247742c3d49d0cb69f4031e3593 |
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.. | ||
EGL | ||
ETC1 | ||
GLES2 | ||
GLES_CM | ||
GLES_trace | ||
tools | ||
Android.mk | ||
debug.in | ||
egl_impl.h | ||
entries.in | ||
enums.in | ||
glestrace.h | ||
hooks.h | ||
trace.in |