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replicant-frameworks_native
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opengl
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libs
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Mathias Agopian
614ecde4cb
libGLESv1_CM.so doesn't need to depend on libutils or libui
2009-05-18 13:42:18 -07:00
..
EGL
should help fix the Simulator build.
2009-05-13 00:19:22 -07:00
GLES_CM
remove the gl{Vertex|Color|TexCoord|Normal}PointerBounds() "extension" fro eglext.h
2009-05-08 17:18:55 -07:00
tools
use gl.h to generate the *.in files. we are now supporting the full gl.h and glext.h apis.
2009-04-23 18:05:44 -07:00
Android.mk
libGLESv1_CM.so doesn't need to depend on libutils or libui
2009-05-18 13:42:18 -07:00
egl_entries.in
integrate some OpenGL ES changes back from master_gl in preparation of opening GLES to the NDK.
2009-04-23 13:45:48 -07:00
egl_impl.h
only export the GL entry-points, hide everything else.
2009-05-08 15:23:38 -07:00
gl_entries.in
use gl.h to generate the *.in files. we are now supporting the full gl.h and glext.h apis.
2009-04-23 18:05:44 -07:00
gl_enums.in
auto import from //depot/cupcake/@135843
2009-03-03 19:31:44 -08:00
glext_entries.in
use gl.h to generate the *.in files. we are now supporting the full gl.h and glext.h apis.
2009-04-23 18:05:44 -07:00
hooks.h
use gl.h to generate the *.in files. we are now supporting the full gl.h and glext.h apis.
2009-04-23 18:05:44 -07:00