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Michael Wright 42f2c6a92c Controllers must have buttons and a movement mechanism.
Some devices have joystick axes or DPad keys, but no gamepad buttons (or vice
versa). We shouldn't count these as gamepads since games can't really be
expected to work with this setup in the general case. Instead, require that a
device has a movement mechanism (joystick axes or DPad buttons), as well as at
least one gamepad button before considering it a controller.

Bug: 13432364
Change-Id: I64372e69d29c775094e2b1faa89714da8c29e2be
2014-03-12 12:18:01 -07:00
build Add Dalvik heap definition for 7" xhdpi devices. 2013-05-06 15:06:20 -07:00
cmds am 13c6fb10: am 1649c77e: Merge "ART profiler" 2014-03-08 07:28:20 +00:00
data/etc Add new software features 2014-02-05 19:35:57 +00:00
include am d711ef1d: am 37bf0789: Declare KEYCODE_SLEEP and KEYCODE_WAKEUP. 2014-03-08 05:44:49 +00:00
libs Merge "FramebufferNativeWindow.h is obsolete" 2014-03-06 15:31:39 +00:00
opengl Restore old OpenGL tests 2014-03-06 16:46:59 -08:00
services Controllers must have buttons and a movement mechanism. 2014-03-12 12:18:01 -07:00
MODULE_LICENSE_APACHE2
NOTICE resolved conflicts for merge of adee6b35 to honeycomb-plus-aosp 2011-01-17 14:17:12 -08:00