1e7fa9e945
Change-Id: I05e343ab7e327478f60322af9373574b70c148f5
651 lines
21 KiB
C++
651 lines
21 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "Surface"
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#include <stdint.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <utils/CallStack.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/threads.h>
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#include <binder/IMemory.h>
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#include <binder/IPCThreadState.h>
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#include <gui/SurfaceTextureClient.h>
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#include <ui/DisplayInfo.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/GraphicBufferMapper.h>
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#include <ui/GraphicLog.h>
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#include <ui/Rect.h>
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#include <surfaceflinger/ISurface.h>
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <surfaceflinger/Surface.h>
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#include <surfaceflinger/SurfaceComposerClient.h>
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#include <private/surfaceflinger/LayerState.h>
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namespace android {
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// ----------------------------------------------------------------------
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static status_t copyBlt(
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const sp<GraphicBuffer>& dst,
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const sp<GraphicBuffer>& src,
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const Region& reg)
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{
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// src and dst with, height and format must be identical. no verification
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// is done here.
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status_t err;
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uint8_t const * src_bits = NULL;
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err = src->lock(GRALLOC_USAGE_SW_READ_OFTEN, reg.bounds(), (void**)&src_bits);
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LOGE_IF(err, "error locking src buffer %s", strerror(-err));
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uint8_t* dst_bits = NULL;
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err = dst->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, reg.bounds(), (void**)&dst_bits);
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LOGE_IF(err, "error locking dst buffer %s", strerror(-err));
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Region::const_iterator head(reg.begin());
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Region::const_iterator tail(reg.end());
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if (head != tail && src_bits && dst_bits) {
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const size_t bpp = bytesPerPixel(src->format);
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const size_t dbpr = dst->stride * bpp;
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const size_t sbpr = src->stride * bpp;
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while (head != tail) {
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const Rect& r(*head++);
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ssize_t h = r.height();
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if (h <= 0) continue;
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size_t size = r.width() * bpp;
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uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp;
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uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp;
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if (dbpr==sbpr && size==sbpr) {
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size *= h;
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h = 1;
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}
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do {
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memcpy(d, s, size);
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d += dbpr;
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s += sbpr;
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} while (--h > 0);
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}
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}
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if (src_bits)
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src->unlock();
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if (dst_bits)
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dst->unlock();
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return err;
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}
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// ============================================================================
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// SurfaceControl
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// ============================================================================
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SurfaceControl::SurfaceControl(
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const sp<SurfaceComposerClient>& client,
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const sp<ISurface>& surface,
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const ISurfaceComposerClient::surface_data_t& data,
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uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
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: mClient(client), mSurface(surface),
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mToken(data.token), mIdentity(data.identity),
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mWidth(data.width), mHeight(data.height), mFormat(data.format),
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mFlags(flags)
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{
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}
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SurfaceControl::~SurfaceControl()
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{
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destroy();
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}
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void SurfaceControl::destroy()
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{
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if (isValid()) {
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mClient->destroySurface(mToken);
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}
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// clear all references and trigger an IPC now, to make sure things
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// happen without delay, since these resources are quite heavy.
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mClient.clear();
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mSurface.clear();
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IPCThreadState::self()->flushCommands();
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}
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void SurfaceControl::clear()
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{
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// here, the window manager tells us explicitly that we should destroy
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// the surface's resource. Soon after this call, it will also release
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// its last reference (which will call the dtor); however, it is possible
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// that a client living in the same process still holds references which
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// would delay the call to the dtor -- that is why we need this explicit
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// "clear()" call.
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destroy();
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}
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bool SurfaceControl::isSameSurface(
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const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
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{
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if (lhs == 0 || rhs == 0)
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return false;
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return lhs->mSurface->asBinder() == rhs->mSurface->asBinder();
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}
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status_t SurfaceControl::setLayer(int32_t layer) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setLayer(mToken, layer);
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}
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status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setPosition(mToken, x, y);
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}
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status_t SurfaceControl::setSize(uint32_t w, uint32_t h) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setSize(mToken, w, h);
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}
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status_t SurfaceControl::hide() {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->hide(mToken);
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}
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status_t SurfaceControl::show(int32_t layer) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->show(mToken, layer);
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}
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status_t SurfaceControl::freeze() {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->freeze(mToken);
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}
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status_t SurfaceControl::unfreeze() {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->unfreeze(mToken);
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}
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status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setFlags(mToken, flags, mask);
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}
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status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setTransparentRegionHint(mToken, transparent);
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}
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status_t SurfaceControl::setAlpha(float alpha) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setAlpha(mToken, alpha);
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}
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status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setMatrix(mToken, dsdx, dtdx, dsdy, dtdy);
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}
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status_t SurfaceControl::setFreezeTint(uint32_t tint) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setFreezeTint(mToken, tint);
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}
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status_t SurfaceControl::validate() const
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{
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if (mToken<0 || mClient==0) {
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LOGE("invalid token (%d, identity=%u) or client (%p)",
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mToken, mIdentity, mClient.get());
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return NO_INIT;
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}
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return NO_ERROR;
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}
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status_t SurfaceControl::writeSurfaceToParcel(
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const sp<SurfaceControl>& control, Parcel* parcel)
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{
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sp<ISurface> sur;
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uint32_t identity = 0;
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uint32_t width = 0;
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uint32_t height = 0;
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uint32_t format = 0;
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uint32_t flags = 0;
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if (SurfaceControl::isValid(control)) {
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sur = control->mSurface;
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identity = control->mIdentity;
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width = control->mWidth;
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height = control->mHeight;
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format = control->mFormat;
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flags = control->mFlags;
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}
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parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
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parcel->writeInt32(identity);
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parcel->writeInt32(width);
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parcel->writeInt32(height);
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parcel->writeInt32(format);
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parcel->writeInt32(flags);
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return NO_ERROR;
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}
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sp<Surface> SurfaceControl::getSurface() const
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{
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Mutex::Autolock _l(mLock);
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if (mSurfaceData == 0) {
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mSurfaceData = new Surface(const_cast<SurfaceControl*>(this));
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}
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return mSurfaceData;
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}
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// ============================================================================
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// Surface
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// ============================================================================
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// ---------------------------------------------------------------------------
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Surface::Surface(const sp<SurfaceControl>& surface)
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: mInitCheck(NO_INIT),
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mSurface(surface->mSurface),
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mIdentity(surface->mIdentity),
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mFormat(surface->mFormat), mFlags(surface->mFlags),
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mWidth(surface->mWidth), mHeight(surface->mHeight)
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{
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init();
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}
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Surface::Surface(const Parcel& parcel, const sp<IBinder>& ref)
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: mInitCheck(NO_INIT)
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{
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mSurface = interface_cast<ISurface>(ref);
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mIdentity = parcel.readInt32();
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mWidth = parcel.readInt32();
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mHeight = parcel.readInt32();
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mFormat = parcel.readInt32();
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mFlags = parcel.readInt32();
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init();
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}
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status_t Surface::writeToParcel(
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const sp<Surface>& surface, Parcel* parcel)
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{
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sp<ISurface> sur;
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uint32_t identity = 0;
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uint32_t width = 0;
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uint32_t height = 0;
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uint32_t format = 0;
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uint32_t flags = 0;
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if (Surface::isValid(surface)) {
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sur = surface->mSurface;
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identity = surface->mIdentity;
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width = surface->mWidth;
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height = surface->mHeight;
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format = surface->mFormat;
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flags = surface->mFlags;
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} else if (surface != 0 && surface->mSurface != 0) {
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LOGW("Parceling invalid surface with non-NULL ISurface as NULL: "
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"mSurface = %p, mIdentity = %d, mWidth = %d, mHeight = %d, "
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"mFormat = %d, mFlags = 0x%08x, mInitCheck = %d",
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surface->mSurface.get(), surface->mIdentity, surface->mWidth,
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surface->mHeight, surface->mFormat, surface->mFlags,
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surface->mInitCheck);
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}
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parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
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parcel->writeInt32(identity);
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parcel->writeInt32(width);
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parcel->writeInt32(height);
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parcel->writeInt32(format);
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parcel->writeInt32(flags);
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return NO_ERROR;
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}
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Mutex Surface::sCachedSurfacesLock;
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DefaultKeyedVector<wp<IBinder>, wp<Surface> > Surface::sCachedSurfaces;
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sp<Surface> Surface::readFromParcel(const Parcel& data) {
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Mutex::Autolock _l(sCachedSurfacesLock);
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sp<IBinder> binder(data.readStrongBinder());
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sp<Surface> surface = sCachedSurfaces.valueFor(binder).promote();
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if (surface == 0) {
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surface = new Surface(data, binder);
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sCachedSurfaces.add(binder, surface);
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}
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if (surface->mSurface == 0) {
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surface = 0;
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}
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cleanCachedSurfacesLocked();
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return surface;
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}
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// Remove the stale entries from the surface cache. This should only be called
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// with sCachedSurfacesLock held.
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void Surface::cleanCachedSurfacesLocked() {
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for (int i = sCachedSurfaces.size()-1; i >= 0; --i) {
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wp<Surface> s(sCachedSurfaces.valueAt(i));
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if (s == 0 || s.promote() == 0) {
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sCachedSurfaces.removeItemsAt(i);
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}
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}
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}
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void Surface::init()
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{
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ANativeWindow::setSwapInterval = setSwapInterval;
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ANativeWindow::dequeueBuffer = dequeueBuffer;
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ANativeWindow::cancelBuffer = cancelBuffer;
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ANativeWindow::lockBuffer = lockBuffer;
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ANativeWindow::queueBuffer = queueBuffer;
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ANativeWindow::query = query;
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ANativeWindow::perform = perform;
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if (mSurface != NULL) {
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sp<ISurfaceTexture> surfaceTexture(mSurface->getSurfaceTexture());
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LOGE_IF(surfaceTexture==0, "got a NULL ISurfaceTexture from ISurface");
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if (surfaceTexture != NULL) {
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mSurfaceTextureClient = new SurfaceTextureClient(surfaceTexture);
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mSurfaceTextureClient->setUsage(GraphicBuffer::USAGE_HW_RENDER);
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}
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DisplayInfo dinfo;
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SurfaceComposerClient::getDisplayInfo(0, &dinfo);
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const_cast<float&>(ANativeWindow::xdpi) = dinfo.xdpi;
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const_cast<float&>(ANativeWindow::ydpi) = dinfo.ydpi;
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const_cast<int&>(ANativeWindow::minSwapInterval) =
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mSurfaceTextureClient->minSwapInterval;
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const_cast<int&>(ANativeWindow::maxSwapInterval) =
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mSurfaceTextureClient->maxSwapInterval;
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const_cast<uint32_t&>(ANativeWindow::flags) = 0;
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if (mSurfaceTextureClient != 0) {
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mInitCheck = NO_ERROR;
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}
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}
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}
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Surface::~Surface()
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{
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// clear all references and trigger an IPC now, to make sure things
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// happen without delay, since these resources are quite heavy.
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mSurfaceTextureClient.clear();
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mSurface.clear();
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IPCThreadState::self()->flushCommands();
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}
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bool Surface::isValid() {
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return mInitCheck == NO_ERROR;
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}
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status_t Surface::validate(bool inCancelBuffer) const
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{
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// check that we initialized ourself properly
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if (mInitCheck != NO_ERROR) {
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LOGE("invalid token (identity=%u)", mIdentity);
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return mInitCheck;
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}
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return NO_ERROR;
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}
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sp<ISurfaceTexture> Surface::getSurfaceTexture() {
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return mSurface != NULL ? mSurface->getSurfaceTexture() : NULL;
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}
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sp<IBinder> Surface::asBinder() const {
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return mSurface!=0 ? mSurface->asBinder() : 0;
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}
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// ----------------------------------------------------------------------------
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int Surface::setSwapInterval(ANativeWindow* window, int interval) {
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Surface* self = getSelf(window);
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return self->setSwapInterval(interval);
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}
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int Surface::dequeueBuffer(ANativeWindow* window,
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ANativeWindowBuffer** buffer) {
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Surface* self = getSelf(window);
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return self->dequeueBuffer(buffer);
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}
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int Surface::cancelBuffer(ANativeWindow* window,
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ANativeWindowBuffer* buffer) {
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Surface* self = getSelf(window);
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return self->cancelBuffer(buffer);
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}
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int Surface::lockBuffer(ANativeWindow* window,
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ANativeWindowBuffer* buffer) {
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Surface* self = getSelf(window);
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return self->lockBuffer(buffer);
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}
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int Surface::queueBuffer(ANativeWindow* window,
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ANativeWindowBuffer* buffer) {
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Surface* self = getSelf(window);
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return self->queueBuffer(buffer);
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}
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int Surface::query(const ANativeWindow* window,
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int what, int* value) {
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const Surface* self = getSelf(window);
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return self->query(what, value);
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}
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int Surface::perform(ANativeWindow* window,
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int operation, ...) {
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va_list args;
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va_start(args, operation);
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Surface* self = getSelf(window);
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int res = self->perform(operation, args);
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va_end(args);
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return res;
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}
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// ----------------------------------------------------------------------------
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int Surface::setSwapInterval(int interval) {
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return mSurfaceTextureClient->setSwapInterval(interval);
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}
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int Surface::dequeueBuffer(ANativeWindowBuffer** buffer) {
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status_t err = mSurfaceTextureClient->dequeueBuffer(buffer);
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if (err == NO_ERROR) {
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mDirtyRegion.set(buffer[0]->width, buffer[0]->height);
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}
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return err;
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}
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int Surface::cancelBuffer(ANativeWindowBuffer* buffer) {
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return mSurfaceTextureClient->cancelBuffer(buffer);
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}
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int Surface::lockBuffer(ANativeWindowBuffer* buffer) {
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return mSurfaceTextureClient->lockBuffer(buffer);
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}
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int Surface::queueBuffer(ANativeWindowBuffer* buffer) {
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return mSurfaceTextureClient->queueBuffer(buffer);
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}
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int Surface::query(int what, int* value) const {
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switch (what) {
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case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
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// TODO: this is not needed anymore
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*value = 1;
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return NO_ERROR;
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case NATIVE_WINDOW_CONCRETE_TYPE:
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// TODO: this is not needed anymore
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*value = NATIVE_WINDOW_SURFACE;
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return NO_ERROR;
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}
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return mSurfaceTextureClient->query(what, value);
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}
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int Surface::perform(int operation, va_list args) {
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return mSurfaceTextureClient->perform(operation, args);
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}
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// ----------------------------------------------------------------------------
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int Surface::getConnectedApi() const {
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return mSurfaceTextureClient->getConnectedApi();
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}
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// ----------------------------------------------------------------------------
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status_t Surface::lock(SurfaceInfo* info, bool blocking) {
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return Surface::lock(info, NULL, blocking);
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}
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status_t Surface::lock(SurfaceInfo* other, Region* dirtyIn, bool blocking)
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{
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if (getConnectedApi()) {
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LOGE("Surface::lock(%p) failed. Already connected to another API",
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(ANativeWindow*)this);
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CallStack stack;
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stack.update();
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stack.dump("");
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return INVALID_OPERATION;
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}
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if (mApiLock.tryLock() != NO_ERROR) {
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LOGE("calling Surface::lock from different threads!");
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CallStack stack;
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stack.update();
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stack.dump("");
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return WOULD_BLOCK;
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}
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/* Here we're holding mApiLock */
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if (mLockedBuffer != 0) {
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LOGE("Surface::lock failed, already locked");
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mApiLock.unlock();
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return INVALID_OPERATION;
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}
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// we're intending to do software rendering from this point
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mSurfaceTextureClient->setUsage(
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GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
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|
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ANativeWindowBuffer* out;
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status_t err = mSurfaceTextureClient->dequeueBuffer(&out);
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LOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err));
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if (err == NO_ERROR) {
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sp<GraphicBuffer> backBuffer(GraphicBuffer::getSelf(out));
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err = mSurfaceTextureClient->lockBuffer(backBuffer.get());
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LOGE_IF(err, "lockBuffer (handle=%p) failed (%s)",
|
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backBuffer->handle, strerror(-err));
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if (err == NO_ERROR) {
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const Rect bounds(backBuffer->width, backBuffer->height);
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const Region boundsRegion(bounds);
|
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Region scratch(boundsRegion);
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Region& newDirtyRegion(dirtyIn ? *dirtyIn : scratch);
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newDirtyRegion &= boundsRegion;
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|
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// figure out if we can copy the frontbuffer back
|
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const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
|
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const bool canCopyBack = (frontBuffer != 0 &&
|
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backBuffer->width == frontBuffer->width &&
|
|
backBuffer->height == frontBuffer->height &&
|
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backBuffer->format == frontBuffer->format &&
|
|
!(mFlags & ISurfaceComposer::eDestroyBackbuffer));
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|
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// the dirty region we report to surfaceflinger is the one
|
|
// given by the user (as opposed to the one *we* return to the
|
|
// user).
|
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mDirtyRegion = newDirtyRegion;
|
|
|
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if (canCopyBack) {
|
|
// copy the area that is invalid and not repainted this round
|
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const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion));
|
|
if (!copyback.isEmpty())
|
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copyBlt(backBuffer, frontBuffer, copyback);
|
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} else {
|
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// if we can't copy-back anything, modify the user's dirty
|
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// region to make sure they redraw the whole buffer
|
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newDirtyRegion = boundsRegion;
|
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}
|
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|
|
// keep track of the are of the buffer that is "clean"
|
|
// (ie: that will be redrawn)
|
|
mOldDirtyRegion = newDirtyRegion;
|
|
|
|
void* vaddr;
|
|
status_t res = backBuffer->lock(
|
|
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
|
|
newDirtyRegion.bounds(), &vaddr);
|
|
|
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LOGW_IF(res, "failed locking buffer (handle = %p)",
|
|
backBuffer->handle);
|
|
|
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mLockedBuffer = backBuffer;
|
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other->w = backBuffer->width;
|
|
other->h = backBuffer->height;
|
|
other->s = backBuffer->stride;
|
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other->usage = backBuffer->usage;
|
|
other->format = backBuffer->format;
|
|
other->bits = vaddr;
|
|
}
|
|
}
|
|
mApiLock.unlock();
|
|
return err;
|
|
}
|
|
|
|
status_t Surface::unlockAndPost()
|
|
{
|
|
if (mLockedBuffer == 0) {
|
|
LOGE("Surface::unlockAndPost failed, no locked buffer");
|
|
return INVALID_OPERATION;
|
|
}
|
|
|
|
status_t err = mLockedBuffer->unlock();
|
|
LOGE_IF(err, "failed unlocking buffer (%p)", mLockedBuffer->handle);
|
|
|
|
err = mSurfaceTextureClient->queueBuffer(mLockedBuffer.get());
|
|
LOGE_IF(err, "queueBuffer (handle=%p) failed (%s)",
|
|
mLockedBuffer->handle, strerror(-err));
|
|
|
|
mPostedBuffer = mLockedBuffer;
|
|
mLockedBuffer = 0;
|
|
return err;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
}; // namespace android
|