replicant-frameworks_native/opengl/libs/glesv2dbg.h
David Li 499c6f02e6 GLES2Dbg: use dump.gles2dbg file when fails to create socket
setprop debug.egl.debug_forceUseFile 1: always use file
setprop debug.egl.debug_maxFileSize <int MB>: exit when reached
setprop debug.egl.debug_filePath <path>: may need to make the file
 writable first.
setprop debug.egl.debug_port <unsigned short>
setprop debug.egl.debug_proc <proc cmdline>: to match debuggee process

Change-Id: I34ca1f3092f3abf17e2ded9d1689d0cdef6e07e8
Signed-off-by: David Li <davidxli@google.com>
2011-04-12 15:56:10 -07:00

40 lines
1.3 KiB
C++

/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef _GLESV2_DBG_H_
#define _GLESV2_DBG_H_
#include <pthread.h>
namespace android
{
struct DbgContext;
DbgContext * CreateDbgContext(const pthread_key_t EGLThreadLocalStorageKey,
const unsigned version, const gl_hooks_t * const hooks);
void DestroyDbgContext(DbgContext * const dbg);
// create and bind socket if haven't already, if failed to create socket or
// forceUseFile, then open /data/local/tmp/dump.gles2dbg, exit when size reached
void StartDebugServer(const unsigned short port, const bool forceUseFile,
const unsigned int maxFileSize, const char * const filePath);
void StopDebugServer(); // close socket if open
}; // namespace android
#endif // #ifndef _GLESV2_DBG_H_