replicant-frameworks_native/libs/surfaceflinger
Mathias Agopian f5430db059 fix [2269582] [TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly
When a surface is removed from the screen while it holds a "freeze lock", the
release of that lock happens in the destructor as a "safety net". However, it
doesn't trigger an update at that point.

Make sure that "freeze locks" are released from the transaction at the point
a surface is removed from the screen (if it's not on screen, it shouldn't
prevent the screen to redraw, and therefore cannot hold a freeze lock).
The refresh corresponding to that transaction will pick it up as soon as possible.
2009-12-11 00:56:10 -08:00
..
DisplayHardware surfaceflinger: remove un-cached buffer hack for SGX 2009-12-03 14:09:31 -08:00
tests
Android.mk Revert "When using MDP, we needed to use a texture for diming." 2009-12-07 00:17:06 -08:00
Barrier.h
BlurFilter.cpp
BlurFilter.h
clz.cpp
clz.h
Layer.cpp fix [2269582] [TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly 2009-12-11 00:56:10 -08:00
Layer.h
LayerBase.cpp
LayerBase.h
LayerBlur.cpp backout a workaround that is not needed anymore 2009-11-19 15:52:28 -08:00
LayerBlur.h
LayerBuffer.cpp fix [2315900] Monochrome camera preview screen after launching camera 2009-12-09 15:26:29 -08:00
LayerBuffer.h fix [2315900] Monochrome camera preview screen after launching camera 2009-12-09 15:26:29 -08:00
LayerDim.cpp
LayerDim.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp fix [2297155] SurfaceFlinger's freeze-timeout doesn't work 2009-12-01 17:23:28 -08:00
SurfaceFlinger.h fix [2297155] SurfaceFlinger's freeze-timeout doesn't work 2009-12-01 17:23:28 -08:00
Tokenizer.cpp
Tokenizer.h
Transform.cpp
Transform.h