9c183f2493
This change adds a GPU benchmark named 'flatland' that is intended to measure GPU performance of UI rendering and compositing scenarios at a fixed a clock frequency. This initial version includes only window compositing scenarios. Change-Id: I5577863aa3be5c6da8b49cb5d53cc49dec2f7081
198 lines
5.6 KiB
C++
198 lines
5.6 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Flatland.h"
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#include "GLHelper.h"
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namespace android {
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static float colors[][4] = {
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{ .85f, .14f, .44f, 1.0f },
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{ .91f, .72f, .10f, 1.0f },
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{ .04f, .66f, .42f, 1.0f },
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{ .84f, .39f, .68f, 1.0f },
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{ .38f, .53f, .78f, 1.0f },
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};
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static size_t g_colorIndex;
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const float* genColor() {
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float* color = colors[g_colorIndex];
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g_colorIndex = (g_colorIndex + 1) % NELEMS(colors);
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return color;
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}
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void resetColorGenerator() {
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g_colorIndex = 0;
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}
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class GradientRenderer {
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public:
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bool setUp(GLHelper* helper) {
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bool result;
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result = helper->getShaderProgram("Gradient", &mGradPgm);
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if (!result) {
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return false;
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}
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result = helper->getDitherTexture(&mDitherTexName);
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if (!result) {
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return false;
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}
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mPosAttribLoc = glGetAttribLocation(mGradPgm, "position");
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mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv");
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mUVToInterpUniformLoc = glGetUniformLocation(mGradPgm, "uvToInterp");
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mObjToNdcUniformLoc = glGetUniformLocation(mGradPgm, "objToNdc");
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mDitherKernelSamplerLoc = glGetUniformLocation(mGradPgm, "ditherKernel");
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mInvDitherKernelSizeUniformLoc = glGetUniformLocation(mGradPgm,
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"invDitherKernelSize");
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mInvDitherKernelSizeSqUniformLoc = glGetUniformLocation(mGradPgm,
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"invDitherKernelSizeSq");
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mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0");
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mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1");
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return true;
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}
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void tearDown() {
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}
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bool drawGradient() {
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float identity[16] = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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};
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const float pos[] = {
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-1.0f, -1.0f,
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1.0f, -1.0f,
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-1.0f, 1.0f,
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1.0f, 1.0f,
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};
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const float uv[] = {
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0.0f, 0.0f,
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1.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f,
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};
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const float* color0 = genColor();
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const float* color1 = genColor();
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glUseProgram(mGradPgm);
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glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos);
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glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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glEnableVertexAttribArray(mPosAttribLoc);
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glEnableVertexAttribArray(mUVAttribLoc);
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float invDitherKernelSize = 1.0f / float(GLHelper::DITHER_KERNEL_SIZE);
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float invDitherKernelSizeSq = invDitherKernelSize * invDitherKernelSize;
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glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity);
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glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity);
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glUniform1f(mInvDitherKernelSizeUniformLoc, invDitherKernelSize);
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glUniform1f(mInvDitherKernelSizeSqUniformLoc, invDitherKernelSizeSq);
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glUniform4fv(mColor0UniformLoc, 1, color0);
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glUniform4fv(mColor1UniformLoc, 1, color1);
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if (glGetError() != GL_NO_ERROR) {
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fprintf(stderr, "GL error! 0\n");
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}
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, mDitherTexName);
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if (glGetError() != GL_NO_ERROR) {
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fprintf(stderr, "GL error! 1\n");
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}
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glUniform1i(mDitherKernelSamplerLoc, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(mPosAttribLoc);
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glDisableVertexAttribArray(mUVAttribLoc);
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if (glGetError() != GL_NO_ERROR) {
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fprintf(stderr, "GL error! 2\n");
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}
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return true;
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}
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GLuint mGradPgm;
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GLuint mDitherTexName;
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GLuint mPosAttribLoc;
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GLuint mUVAttribLoc;
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GLuint mObjToNdcUniformLoc;
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GLuint mUVToInterpUniformLoc;
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GLuint mDitherKernelSamplerLoc;
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GLuint mInvDitherKernelSizeUniformLoc;
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GLuint mInvDitherKernelSizeSqUniformLoc;
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GLuint mColor0UniformLoc;
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GLuint mColor1UniformLoc;
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};
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Renderer* staticGradient() {
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class NoRenderer : public Renderer {
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virtual bool setUp(GLHelper* helper) {
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mIsFirstFrame = true;
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mGLHelper = helper;
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return mGradientRenderer.setUp(helper);
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}
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virtual void tearDown() {
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mGradientRenderer.tearDown();
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}
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virtual bool render(EGLSurface surface) {
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if (mIsFirstFrame) {
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bool result;
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mIsFirstFrame = false;
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result = mGLHelper->makeCurrent(surface);
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if (!result) {
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return false;
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}
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result = mGradientRenderer.drawGradient();
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if (!result) {
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return false;
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}
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result = mGLHelper->swapBuffers(surface);
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if (!result) {
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return false;
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}
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}
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return true;
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}
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bool mIsFirstFrame;
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GLHelper* mGLHelper;
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GradientRenderer mGradientRenderer;
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};
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return new NoRenderer;
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}
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} // namespace android
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