replicant-frameworks_native/include/ui
Mathias Agopian ba5972ffdc make sure to update a surface's usage bits when it changes, instead of only the first time.
also fixed a few locking issues in Surface and commented how each member is protected.
2009-08-14 18:52:17 -07:00
..
egl be more friendly with C 2009-08-13 18:27:10 -07:00
BufferMapper.h
Camera.h Modified the camera HAL interface to use the same generic callback architecture as camera services 2009-08-13 10:46:28 -07:00
CameraHardwareInterface.h Modified the camera HAL interface to use the same generic callback architecture as camera services 2009-08-13 10:46:28 -07:00
CameraParameters.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h
FramebufferNativeWindow.h second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
ICamera.h
ICameraClient.h
ICameraService.h
IOverlay.h
ISurface.h second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
ISurfaceComposer.h Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed. 2009-08-13 18:19:32 -07:00
ISurfaceFlingerClient.h
KeyCharacterMap.h
KeycodeLabels.h
Overlay.h
PixelFormat.h
Point.h
Rect.h
Region.h
Surface.h make sure to update a surface's usage bits when it changes, instead of only the first time. 2009-08-14 18:52:17 -07:00
SurfaceComposerClient.h