replicant-frameworks_native/include/gui/SurfaceComposerClient.h
Dan Stoza c701401f8c Allow disabling layer rotation during screenshots
Add the ability to ignore layers' transformation matrices during
screenshot capture, which will allow the window manager to capture
unrotated images for recents during the device rotation animation.

Bug: 11805195
Change-Id: I854d87bc84ca06ef9a054a454af1c080ee66fbb8
2014-02-14 23:10:42 +00:00

211 lines
7.3 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACE_COMPOSER_CLIENT_H
#define ANDROID_GUI_SURFACE_COMPOSER_CLIENT_H
#include <stdint.h>
#include <sys/types.h>
#include <binder/IBinder.h>
#include <binder/IMemory.h>
#include <utils/RefBase.h>
#include <utils/Singleton.h>
#include <utils/SortedVector.h>
#include <utils/threads.h>
#include <ui/PixelFormat.h>
#include <gui/CpuConsumer.h>
#include <gui/SurfaceControl.h>
namespace android {
// ---------------------------------------------------------------------------
class DisplayInfo;
class Composer;
class ISurfaceComposerClient;
class IGraphicBufferProducer;
class Region;
// ---------------------------------------------------------------------------
class SurfaceComposerClient : public RefBase
{
friend class Composer;
public:
SurfaceComposerClient();
virtual ~SurfaceComposerClient();
// Always make sure we could initialize
status_t initCheck() const;
// Return the connection of this client
sp<IBinder> connection() const;
// Forcibly remove connection before all references have gone away.
void dispose();
// callback when the composer is dies
status_t linkToComposerDeath(const sp<IBinder::DeathRecipient>& recipient,
void* cookie = NULL, uint32_t flags = 0);
// Get information about a display
static status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
/* triggers screen off and waits for it to complete */
static void blankDisplay(const sp<IBinder>& display);
/* triggers screen on and waits for it to complete */
static void unblankDisplay(const sp<IBinder>& display);
// ------------------------------------------------------------------------
// surface creation / destruction
//! Create a surface
sp<SurfaceControl> createSurface(
const String8& name,// name of the surface
uint32_t w, // width in pixel
uint32_t h, // height in pixel
PixelFormat format, // pixel-format desired
uint32_t flags = 0 // usage flags
);
//! Create a virtual display
static sp<IBinder> createDisplay(const String8& displayName, bool secure);
//! Destroy a virtual display
static void destroyDisplay(const sp<IBinder>& display);
//! Get the token for the existing default displays.
//! Possible values for id are eDisplayIdMain and eDisplayIdHdmi.
static sp<IBinder> getBuiltInDisplay(int32_t id);
// ------------------------------------------------------------------------
// Composer parameters
// All composer parameters must be changed within a transaction
// several surfaces can be updated in one transaction, all changes are
// committed at once when the transaction is closed.
// closeGlobalTransaction() requires an IPC with the server.
//! Open a composer transaction on all active SurfaceComposerClients.
static void openGlobalTransaction();
//! Close a composer transaction on all active SurfaceComposerClients.
static void closeGlobalTransaction(bool synchronous = false);
//! Flag the currently open transaction as an animation transaction.
static void setAnimationTransaction();
status_t hide(const sp<IBinder>& id);
status_t show(const sp<IBinder>& id);
status_t setFlags(const sp<IBinder>& id, uint32_t flags, uint32_t mask);
status_t setTransparentRegionHint(const sp<IBinder>& id, const Region& transparent);
status_t setLayer(const sp<IBinder>& id, int32_t layer);
status_t setAlpha(const sp<IBinder>& id, float alpha=1.0f);
status_t setMatrix(const sp<IBinder>& id, float dsdx, float dtdx, float dsdy, float dtdy);
status_t setPosition(const sp<IBinder>& id, float x, float y);
status_t setSize(const sp<IBinder>& id, uint32_t w, uint32_t h);
status_t setCrop(const sp<IBinder>& id, const Rect& crop);
status_t setLayerStack(const sp<IBinder>& id, uint32_t layerStack);
status_t destroySurface(const sp<IBinder>& id);
static void setDisplaySurface(const sp<IBinder>& token,
const sp<IGraphicBufferProducer>& bufferProducer);
static void setDisplayLayerStack(const sp<IBinder>& token,
uint32_t layerStack);
/* setDisplayProjection() defines the projection of layer stacks
* to a given display.
*
* - orientation defines the display's orientation.
* - layerStackRect defines which area of the window manager coordinate
* space will be used.
* - displayRect defines where on the display will layerStackRect be
* mapped to. displayRect is specified post-orientation, that is
* it uses the orientation seen by the end-user.
*/
static void setDisplayProjection(const sp<IBinder>& token,
uint32_t orientation,
const Rect& layerStackRect,
const Rect& displayRect);
private:
virtual void onFirstRef();
Composer& getComposer();
mutable Mutex mLock;
status_t mStatus;
sp<ISurfaceComposerClient> mClient;
Composer& mComposer;
};
// ---------------------------------------------------------------------------
class ScreenshotClient
{
public:
static status_t capture(
const sp<IBinder>& display,
const sp<IGraphicBufferProducer>& producer,
uint32_t reqWidth, uint32_t reqHeight,
uint32_t minLayerZ, uint32_t maxLayerZ,
bool useIdentityTransform);
private:
mutable sp<CpuConsumer> mCpuConsumer;
mutable sp<BufferQueue> mBufferQueue;
CpuConsumer::LockedBuffer mBuffer;
bool mHaveBuffer;
public:
ScreenshotClient();
~ScreenshotClient();
// frees the previous screenshot and capture a new one
status_t update(const sp<IBinder>& display, bool useIdentityTransform);
status_t update(const sp<IBinder>& display,
uint32_t reqWidth, uint32_t reqHeight,
bool useIdentityTransform);
status_t update(const sp<IBinder>& display,
uint32_t reqWidth, uint32_t reqHeight,
uint32_t minLayerZ, uint32_t maxLayerZ,
bool useIdentityTransform);
sp<CpuConsumer> getCpuConsumer() const;
// release memory occupied by the screenshot
void release();
// pixels are valid until this object is freed or
// release() or update() is called
void const* getPixels() const;
uint32_t getWidth() const;
uint32_t getHeight() const;
PixelFormat getFormat() const;
uint32_t getStride() const;
// size of allocated memory in bytes
size_t getSize() const;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_SURFACE_COMPOSER_CLIENT_H