201f3b2da5
Hibernating EGL takes a long time (>100 ms) and blocks all other rendering. During window animations, the outgoing activity begins hibernation before the animation stops, causing visible stutter. Hibernation is still available by setting 'BOARD_ALLOW_EGL_HIBERNATION := true' in the devices BoardConfig.mk Change-Id: Iab4e00723a1adcd97481e81b2efdc821b3e9712f |
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.. | ||
EGL | ||
ETC1 | ||
GLES2 | ||
GLES_CM | ||
GLES_trace | ||
tools | ||
Android.mk | ||
debug.in | ||
egl_impl.h | ||
entries.in | ||
enums.in | ||
glestrace.h | ||
hooks.h | ||
trace.in |