fbbbb7c855
rotation issue.
29 lines
774 B
Plaintext
29 lines
774 B
Plaintext
Repro steps:
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build, install and run the attached test program TestViewport.apk
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Run on Sapphire with Froyo.
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The program clears the screen to blue, then draws a full screen white quad that
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is alligned to the screen.
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(Therefore the whole screen should appear to be white.)
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Note that screen is all white.
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Rotate screen 90 degrees.
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Expected: screen is still all white.
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Actual: screen is blue with offset white rectangle.
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This bug only happens on Sapphire, it works correctly on Passion.
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What happens:
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I think the bug is that the gl.glViewport() call in onSurfaceChanged() is
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being ignored by the OpenGL driver.
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NOTE: If a gl.glViewport call is added at the beginning of the onDrawFrame()
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call (which means it is called before every draw), the program runs correctly.
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