3d57964a81
now, all destruction path, go through the purgatory which is emptied when ~ISurface is called, but we also make sure to remove the surface from the current list from there (in case a client forgot to request the destruction explicitely). |
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.. | ||
egl | ||
BufferMapper.h | ||
Camera.h | ||
CameraHardwareInterface.h | ||
CameraParameters.h | ||
DisplayInfo.h | ||
EGLNativeSurface.h | ||
EventHub.h | ||
FramebufferNativeWindow.h | ||
ICamera.h | ||
ICameraClient.h | ||
ICameraService.h | ||
IOverlay.h | ||
ISurface.h | ||
ISurfaceComposer.h | ||
ISurfaceFlingerClient.h | ||
KeyCharacterMap.h | ||
KeycodeLabels.h | ||
Overlay.h | ||
PixelFormat.h | ||
Point.h | ||
Rect.h | ||
Region.h | ||
Surface.h | ||
SurfaceComposerClient.h |