e839a589bf
The old dispatch mechanism has been left in place and continues to be used by default for now. To enable native input dispatch, edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy. Includes part of the new input event NDK API. Some details TBD. To wire up input dispatch, as the ViewRoot adds a window to the window session it receives an InputChannel object as an output argument. The InputChannel encapsulates the file descriptors for a shared memory region and two pipe end-points. The ViewRoot then provides the InputChannel to the InputQueue. Behind the scenes, InputQueue simply attaches handlers to the native PollLoop object that underlies the MessageQueue. This way MessageQueue doesn't need to know anything about input dispatch per-se, it just exposes (in native code) a PollLoop that other components can use to monitor file descriptor state changes. There can be zero or more targets for any given input event. Each input target is specified by its input channel and some parameters including flags, an X/Y coordinate offset, and the dispatch timeout. An input target can request either synchronous dispatch (for foreground apps) or asynchronous dispatch (fire-and-forget for wallpapers and "outside" targets). Currently, finding the appropriate input targets for an event requires a call back into the WindowManagerServer from native code. In the future this will be refactored to avoid most of these callbacks except as required to handle pending focus transitions. End-to-end event dispatch mostly works! To do: event injection, rate limiting, ANRs, testing, optimization, etc. Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
135 lines
4.6 KiB
C++
135 lines
4.6 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_INPUT_MANAGER_H
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#define _UI_INPUT_MANAGER_H
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/**
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* Native input manager.
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*/
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#include <ui/EventHub.h>
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#include <ui/Input.h>
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#include <ui/InputDispatchPolicy.h>
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#include <utils/Errors.h>
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#include <utils/Vector.h>
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#include <utils/Timers.h>
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#include <utils/RefBase.h>
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#include <utils/String8.h>
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namespace android {
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class InputReader;
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class InputDispatcher;
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class InputReaderThread;
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class InputDispatcherThread;
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/*
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* The input manager is the core of the system event processing.
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*
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* The input manager uses two threads.
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*
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* 1. The InputReaderThread (called "InputReader") reads and preprocesses raw input events,
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* applies policy, and posts messages to a queue managed by the DispatcherThread.
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* 2. The InputDispatcherThread (called "InputDispatcher") thread waits for new events on the
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* queue and asynchronously dispatches them to applications.
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*
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* By design, the InputReaderThread class and InputDispatcherThread class do not share any
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* internal state. Moreover, all communication is done one way from the InputReaderThread
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* into the InputDispatcherThread and never the reverse. Both classes may interact with the
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* InputDispatchPolicy, however.
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*
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* The InputManager class never makes any calls into Java itself. Instead, the
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* InputDispatchPolicy is responsible for performing all external interactions with the
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* system, including calling DVM services.
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*/
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class InputManagerInterface : public virtual RefBase {
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protected:
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InputManagerInterface() { }
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virtual ~InputManagerInterface() { }
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public:
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/* Starts the input manager threads. */
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virtual status_t start() = 0;
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/* Stops the input manager threads and waits for them to exit. */
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virtual status_t stop() = 0;
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/* Registers an input channel prior to using it as the target of an event. */
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virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0;
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/* Unregisters an input channel. */
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virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
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/*
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* Query current input state.
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* deviceId may be -1 to search for the device automatically, filtered by class.
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* deviceClasses may be -1 to ignore device class while searching.
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*/
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virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
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int32_t scanCode) const = 0;
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virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
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int32_t keyCode) const = 0;
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virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
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int32_t sw) const = 0;
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/* Determine whether physical keys exist for the given framework-domain key codes. */
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virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0;
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};
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class InputManager : public InputManagerInterface {
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protected:
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virtual ~InputManager();
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public:
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/*
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* Creates an input manager that reads events from the given
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* event hub and applies the given input dispatch policy.
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*/
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InputManager(const sp<EventHubInterface>& eventHub,
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const sp<InputDispatchPolicyInterface>& policy);
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virtual status_t start();
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virtual status_t stop();
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virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel);
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virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
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virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
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int32_t scanCode) const;
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virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
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int32_t keyCode) const;
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virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
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int32_t sw) const;
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virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const;
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private:
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sp<EventHubInterface> mEventHub;
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sp<InputDispatchPolicyInterface> mPolicy;
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sp<InputDispatcher> mDispatcher;
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sp<InputDispatcherThread> mDispatcherThread;
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sp<InputReader> mReader;
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sp<InputReaderThread> mReaderThread;
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void configureExcludedDevices();
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};
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} // namespace android
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#endif // _UI_INPUT_MANAGER_H
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