replicant-frameworks_native/opengl/libs/GLES2_dbg/src
Mathias Agopian 1ac8b72f4f fix EGL debugger
always use GL_RGBA, GL_UNSIGNED_BYTE for screen capture
and make sure to handle GL_BGRA_EXT used on some gpu.

Change-Id: If9c973677fec8a5c4e72be22e7ef7d4bf5f008f4
2011-09-19 14:44:37 -07:00
..
api.cpp GLES2Dbg: add EXTEND_AFTER_CALL_Debug_* macro and improve protocol 2011-04-12 15:56:10 -07:00
api.h GLES2Dbg: use dump.gles2dbg file when fails to create socket 2011-04-12 15:56:10 -07:00
caller.cpp GLES2Dbg: add EXTEND_AFTER_CALL_Debug_* macro and improve protocol 2011-04-12 15:56:10 -07:00
caller.h GLES2Dbg: add EXTEND_AFTER_CALL_Debug_* macro and improve protocol 2011-04-12 15:56:10 -07:00
dbgcontext.cpp fix EGL debugger 2011-09-19 14:44:37 -07:00
debugger_message.pb.cpp GLES2Dbg: send some GL implementation constants to client 2011-04-19 14:44:51 -07:00
debugger_message.pb.h GLES2Dbg: send some GL implementation constants to client 2011-04-19 14:44:51 -07:00
egl.cpp fix EGL debugger 2011-09-19 14:44:37 -07:00
header.h fix EGL debugger 2011-09-19 14:44:37 -07:00
server.cpp GLES2Dbg: send some GL implementation constants to client 2011-04-19 14:44:51 -07:00
vertex.cpp fix EGL debugger 2011-09-19 14:44:37 -07:00